/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _ARCHER_HPP #define _ARCHER_HPP #include "Vehicle.hpp" class Archer : public Vehicle { protected: void setUnitProperties( void ); virtual unsigned short launchProjectile(); virtual void soundSelected(); public: Archer(PlayerState* player, UnitID id, iXY initial_loc, unsigned char color, unsigned char flag ); }; #endif // ** _ARCHER_HPP