/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __ShellWeapon_hpp__ #define __ShellWeapon_hpp__ #include "Weapon.hpp" class ShellWeapon : public Weapon { float velocity; virtual void fsmFlight(); public: ShellWeapon(UnitID &owner, unsigned short owner_type_id, unsigned short damage, iXY &start, iXY &end); virtual void updateStatus(); virtual void offloadGraphics( SpriteSorter &sorter ); }; #endif // __ShellWeapon_hpp__