/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _BASEGAMEMANAGER_HPP #define _BASEGAMEMANAGER_HPP #include class BaseGameManager { protected: virtual void initializeNetworkSubSystem(); virtual void shutdownNetworkSubSystem(); virtual void initializeInputDevices(); virtual void shutdownInputDevices(); virtual void initializeVideoSubSystem() = 0; virtual void shutdownVideoSubSystem() = 0; virtual void initializeSoundSubSystem(); virtual void shutdownSoundSubSystem(); virtual void initializeGameConfig(const std::string& configfile); virtual void shutdownGameConfig(); // initialize all static objects / interfaces; virtual void initializeGameObjects(); virtual void shutdownGameObjects(); virtual void simLoop(); virtual void inputLoop(); virtual void graphicsLoop(); virtual void shutdownSubSystems(); public: BaseGameManager(); virtual ~BaseGameManager(); virtual void shutdown(); virtual void initialize(const std::string& configfile = ""); /// mainloop, return false if you want to quit virtual bool mainLoop(); /// stop the mainloop void stopMainLoop(); virtual bool launchNetPanzerGame() = 0; private: void loadGameData(); void LoadUnitSurfaces(); void sleeping(); static const int TIMEINTERVAL = 20; /// this should be set to false if you want to quit netpanzer bool running; }; /// the currently active gamemanager extern BaseGameManager* gamemanager; #endif