/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "BotGameManager.hpp" #include "Bot.hpp" #include "BotPlayer.hpp" #include "GameManager.hpp" #include "GameConfig.hpp" #include "NetworkState.hpp" #include "Client.hpp" #include "NetworkClient.hpp" #include "ClientConnectDaemon.hpp" #include "Util/Exception.hpp" #include "LobbyView.hpp" #include "ProgressView.hpp" #include "ConsoleLoadingView.hpp" //----------------------------------------------------------------- BotGameManager::BotGameManager(const std::string &serverHost) : m_serverHost(serverHost) { /* empty */ } void BotGameManager::initializeVideoSubSystem() { lobbyView = new ConsoleLoadingView(); progressView = new ConsoleLoadingView(); } void BotGameManager::shutdownVideoSubSystem() { delete lobbyView; delete progressView; } //----------------------------------------------------------------- /** * Bot uses name = playername + "-" + rand() % 1000 */ void BotGameManager::initializeGameConfig(const std::string& configfile) { if(configfile == "") gameconfig = new GameConfig("/config/netpanzer-bot.ini"); else gameconfig = new GameConfig(configfile, false); } //----------------------------------------------------------------- void BotGameManager::initializeInputDevices() { Bot::initialize(new BotPlayer()); } //----------------------------------------------------------------- void BotGameManager::shutdownInputDevices() { Bot::shutdown(); } //----------------------------------------------------------------- void BotGameManager::inputLoop() { Bot::bot()->processEvents(); } //----------------------------------------------------------------- bool BotGameManager::launchNetPanzerGame() { GameManager::setNetPanzerGameOptions(); NetworkState::setNetworkStatus( _network_state_client ); if (!CLIENT->joinServer(m_serverHost.c_str())) { return false; } ClientConnectDaemon::startConnectionProcess(); return true; }