/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _BOTGAMEMANAGER_HPP #define _BOTGAMEMANAGER_HPP #include "BaseGameManager.hpp" #include class BotGameManager : public BaseGameManager { private: std::string m_serverHost; protected: void initializeGameConfig(const std::string& configfile); virtual void initializeVideoSubSystem(); virtual void shutdownVideoSubSystem(); virtual void initializeInputDevices(); virtual void shutdownInputDevices(); virtual void inputLoop(); public: BotGameManager(const std::string &serverHost); virtual bool launchNetPanzerGame(); }; #endif