/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _DEDICATEDGAMEMANAGER_HPP #define _DEDICATEDGAMEMANAGER_HPP #include #include #include "BaseGameManager.hpp" #include "ServerConsole.hpp" #include "ServerCommand.hpp" class ServerConsole; class HeartbeatThread; class InfoThread; class DedicatedGameManager : public BaseGameManager { protected: virtual void initializeVideoSubSystem(); virtual void shutdownVideoSubSystem(); virtual void initializeInputDevices(); virtual void initializeGameConfig(const std::string& configfile); virtual void initializeNetworkSubSystem(); virtual void shutdownNetworkSubSystem(); virtual void inputLoop(); public: DedicatedGameManager(); virtual ~DedicatedGameManager(); virtual bool launchNetPanzerGame(); /** this function is threadsafe */ void pushCommand(const ServerCommand& command); private: std::queue commandqueue; SDL_mutex* commandqueue_mutex; ServerConsole* console; HeartbeatThread* heartbeatthread; InfoThread* infothread; }; #endif