/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "Util/FileSystem.hpp" #include "Util/FileStream.hpp" #include "Util/Log.hpp" #include "Util/Exception.hpp" #include "INIParser/Store.hpp" #include "INIParser/Section.hpp" #include "GameConfig.hpp" #include "NetworkGlobals.hpp" #include "MiniMapView.hpp" #include "GameViewGlobals.hpp" GameConfig::GameConfig(const std::string& configfile, bool usePhysFS) // VariableName("Name", value [, minimum, maximum]) : hostorjoin("hostorjoin", _game_session_join, 0, _game_session_last-1), quickConnect("quickconnect", false), serverConnect("serverconnect", ""), playername("name", "Player"), masterservers("masterservers", "netpanzer.dyndns.org"), serverport("serverport", NETPANZER_DEFAULT_PORT_TCP,0,65535), proxyserver("proxyserver",""), proxyserveruser("proxyserveruser",""), proxyserverpass("proxyserverpass",""), bindaddress("bindaddress", ""), gametype("gametype", _gametype_objective, 0, _gametype_last-1), maxplayers("maxplayers", 8, 1, 25), maxunits("maxunits", 500, 25, 10000), timelimit("timelimit", 50, 1), fraglimit("fraglimit", 500, 50), powerups("powerups", true), objectiveoccupationpercentage("objectivepercentage", 75, 1, 100), allowallies("allowallies", true), cloudcoverage("cloudcoverage", 0), respawntype("respawntype", _game_config_respawn_type_round_robin, 0, _game_config_respawn_type_last-1), windspeed("windspeed", 30), map("map", "Bad Neuburg"), mapcycle("mapcycle", "Cramped, Tight Quarters, Two Villages"), motd("motd",""), logging("logging", false), publicServer("public", true), screenresolution("resolution", 2, 0, 2), fullscreen("fullscreen", true), hardwareSurface("hardwareSurface", true), hardwareDoubleBuffer("hardwareDoubleBuffer", true), displayshadows("displayshadows", true), blendsmoke("blendsmoke", true), screengamma("gamma", 50, 0, 100), enablesound("enable", true), enablemusic("music", true), musicvolume("musicvolume", 80, 0, 100), enableeffects("effects", true), effectsvolume("effectsvolume", 100, 0, 100), unitcolor("unitcolor", 0, 0, _color_last-1), playerflag("playerflag", 0, 0, 100), attacknotificationtime("attacknotificationtime", 5, 0, 100), vehicleselectioncolor("vehicleselectioncolor", _color_blue, 0, _color_last-1), unitselectionmode("unitselectionmode", _unit_selection_box_draw_mode_rect_edges, 0, _unit_selection_box_draw_mode_last-1), unitinfodrawlayer("unitinfodrawlayer", 0, 0, 1), drawunitdamage("drawunitdamage", true), drawunitreload("drawunitreload", false), drawunitflags("drawunitflags", true), consoletextdelay("consoletextdelay", 3, 1, 20), consoletextusage("consoletextusage", 25, 1, 100), scrollrate("scrollrate", 1000, 100, 10000), minimapposition("minimapposition", iXY(0,0)), minimapsize("minimapsize", iXY(194,194)), minimapdrawtype("minimapdrawtype", MAP_SOLID), gameinfoposition("gameinfoposition", iXY(0,0)), toolbarposition("toolbarposition", iXY(0,0)), rankposition("rankposition", iXY(0,0)), viewdrawbackgroundmode("viewdrawbackgroundmode",(int)VIEW_BACKGROUND_DARK_GRAY_BLEND), radar_displayclouds("displayclouds", false), radar_playerunitcolor("playerunitcolor", _color_aqua, 0, _color_last-1), radar_selectedunitcolor("selectedunitcolor", _color_white, 0, _color_last-1), radar_alliedunitcolor("alliedunitcolor", _color_orange, 0, _color_last-1), radar_playeroutpostcolor("playeroutpostcolor", _color_blue, 0, _color_last-1), radar_alliedoutpostcolor("alliedoutpostcolor", _color_orange, 0, _color_last), radar_enemyoutpostcolor("enemyoutpostcolor", _color_red, 0, _color_last-1), radar_unitsize("unitsize", _mini_map_unit_size_small, 0, _mini_map_unit_size_last-1), radar_objectivedrawmode("objectivedrawmode", _mini_map_objective_draw_mode_outline_rect, 0, _mini_map_objective_draw_mode_last-1), radar_resizerate("resizerate", 400, 10, 1000) { this->configfile = configfile; this->usePhysFS = usePhysFS; std::stringstream default_player; default_player << "Player" << (rand()%1000); playername=default_player.str(); playersettings.push_back(&playername); playersettings.push_back(&masterservers); playersettings.push_back(&proxyserver); playersettings.push_back(&proxyserveruser); playersettings.push_back(&proxyserverpass); serversettings.push_back(&serverport); serversettings.push_back(&bindaddress); serversettings.push_back(&gametype); serversettings.push_back(&maxplayers); serversettings.push_back(&maxunits); serversettings.push_back(&timelimit); serversettings.push_back(&fraglimit); serversettings.push_back(&powerups); serversettings.push_back(&objectiveoccupationpercentage); serversettings.push_back(&allowallies); serversettings.push_back(&cloudcoverage); serversettings.push_back(&respawntype); serversettings.push_back(&windspeed); //serversettings.push_back(&map); serversettings.push_back(&mapcycle); serversettings.push_back(&motd); serversettings.push_back(&logging); serversettings.push_back(&publicServer); visualssettings.push_back(&screenresolution); visualssettings.push_back(&fullscreen); visualssettings.push_back(&hardwareSurface); visualssettings.push_back(&hardwareDoubleBuffer); visualssettings.push_back(&displayshadows); visualssettings.push_back(&blendsmoke); visualssettings.push_back(&screengamma); soundsettings.push_back(&enablesound); soundsettings.push_back(&enablemusic); soundsettings.push_back(&musicvolume); soundsettings.push_back(&enableeffects); soundsettings.push_back(&effectsvolume); interfacesettings.push_back(&unitcolor); interfacesettings.push_back(&playerflag); interfacesettings.push_back(&attacknotificationtime); interfacesettings.push_back(&vehicleselectioncolor); interfacesettings.push_back(&unitselectionmode); interfacesettings.push_back(&unitinfodrawlayer); interfacesettings.push_back(&drawunitdamage); interfacesettings.push_back(&drawunitreload); interfacesettings.push_back(&drawunitflags); interfacesettings.push_back(&consoletextdelay); interfacesettings.push_back(&consoletextusage); interfacesettings.push_back(&scrollrate); interfacesettings.push_back(&minimapposition); interfacesettings.push_back(&minimapsize); interfacesettings.push_back(&minimapdrawtype); interfacesettings.push_back(&gameinfoposition); interfacesettings.push_back(&toolbarposition); interfacesettings.push_back(&rankposition); interfacesettings.push_back(&viewdrawbackgroundmode); radarsettings.push_back(&radar_displayclouds); radarsettings.push_back(&radar_playerunitcolor); radarsettings.push_back(&radar_alliedunitcolor); radarsettings.push_back(&radar_playeroutpostcolor); radarsettings.push_back(&radar_alliedoutpostcolor); radarsettings.push_back(&radar_enemyoutpostcolor); radarsettings.push_back(&radar_unitsize); radarsettings.push_back(&radar_objectivedrawmode); radarsettings.push_back(&radar_resizerate); try { loadConfig(); } catch(std::exception& e) { LOG(("couldn't read game configuration: %s", e.what())); LOG(("Using default config. (this is normal on first startup)")); } } GameConfig::~GameConfig() { try { saveConfig(); } catch(std::exception& e) { LOG(("couldn't save game configuration: %s", e.what())); } } void GameConfig::loadConfig() { INI::Store inifile; if(usePhysFS) { IFileStream in(configfile); inifile.load(in); } else { std::ifstream in(configfile.c_str()); inifile.load(in); } loadSettings(inifile.getSection("game"), gamesettings); loadSettings(inifile.getSection("player"), playersettings); loadSettings(inifile.getSection("visuals"), visualssettings); loadSettings(inifile.getSection("sound"), soundsettings); loadSettings(inifile.getSection("interface"), interfacesettings); loadSettings(inifile.getSection("radar"), radarsettings); loadSettings(inifile.getSection("server"), serversettings); } void GameConfig::loadSettings(const INI::Section& section, std::vector& settings) { try { std::vector::iterator i; for(i = settings.begin(); i != settings.end(); i++) { ConfigVariable* var = *i; try { ConfigInt* confint = dynamic_cast (var); if(confint) *confint = section.getIntValue(confint->getName()); ConfigXY* confxy = dynamic_cast (var); if(confxy) { confxy->set(section.getIntValue(confxy->getName() + "_x"), section.getIntValue(confxy->getName() + "_y")); } ConfigBool* confbool = dynamic_cast (var); if(confbool) { std::string str = section.getValue(confbool->getName()); if(str == "yes" || str == "1" || str == "on") *confbool = true; else if(str == "no" || str == "0" || str == "off") *confbool = false; else throw Exception("No boolean value for setting '%s'.", confbool->getName().c_str()); } ConfigString* confstring = dynamic_cast (var); if(confstring) *confstring = section.getValue(confstring->getName()); // we have a value from config file in the variable now var->setNonDefaultValue(); } catch(std::exception& e) { LOG(("Skipping config '%s': %s", var->getName().c_str(), e.what())); } } } catch(std::exception& e) { LOG(("Couldn't find config section '%s', skipping...", section.getName().c_str())); } } void GameConfig::saveConfig() { INI::Store inifile; saveSettings(inifile.getSection("game"), gamesettings); saveSettings(inifile.getSection("player"), playersettings); saveSettings(inifile.getSection("visuals"), visualssettings); saveSettings(inifile.getSection("sound"), soundsettings); saveSettings(inifile.getSection("interface"), interfacesettings); saveSettings(inifile.getSection("radar"), radarsettings); saveSettings(inifile.getSection("server"), serversettings); if(usePhysFS) { OFileStream out (configfile); inifile.save(out); } else { std::ofstream out(configfile.c_str()); inifile.save(out); } } void GameConfig::saveSettings(INI::Section& section, std::vector& settings) { std::vector::iterator i; for(i = settings.begin(); i != settings.end(); i++) { ConfigVariable* var = *i; ConfigInt* confint = dynamic_cast (var); if(confint) section.setIntValue(confint->getName(), *confint); ConfigBool* confbool = dynamic_cast (var); if(confbool) section.setValue(confbool->getName(), *confbool ? "yes" : "no"); ConfigXY* confxy = dynamic_cast (var); if(confxy) { section.setIntValue(confxy->getName() + "_x", ((const iXY&)(*confxy)).x); section.setIntValue(confxy->getName() + "_y", ((const iXY&)(*confxy)).y); } ConfigString* confstring = dynamic_cast (var); if(confstring) { section.setValue(confstring->getName(), (const std::string&) *confstring); } } } GameConfig* gameconfig = 0;