/* Copyright (C) 2004 Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __INFOTHREAD_HPP__ #define __INFOTHREAD_HPP__ #include #include #include "Network/UDPSocket.hpp" #include "Util/TimeStamp.hpp" /** This class is responsible for answering queries about the server status. * Also contains code to detect if the server has hung and shuts it down in * this case. */ class InfoThread { public: InfoThread(int port); ~InfoThread(); /** time when the server completed it's last frame. This is used to detect * servers that are in an endless loop (happens sometimes :-( ) */ volatile Uint32 lastFrame; private: static int threadMain(void* data); void handleStatusRequests(); void sendInfo(std::stringstream& out); void sendRules(std::stringstream& out); void sendPlayers(std::stringstream& out); void checkServerHang(); network::UDPSocket* socket; volatile bool running; SDL_Thread* thread; }; #endif