/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MINIMAPINTERFACE_HPP #define _MINIMAPINTERFACE_HPP #include "MapInterface.hpp" #include "Util/Timer.hpp" #include "ArrayUtil/BitArray.hpp" #include "Types/fXY.hpp" class MiniMapInterface { protected: static fXY scale_factor; static iXY mini_map_size; static bool pathing_debug_mode; static TimerFrameBase radar_blink_timer; static bool radar_blink_flag; static TimerFrameBase show_enemy_radar_timer; static bool show_enemy_radar_flag; static PIX player_unit_color; static PIX selected_unit_color; static PIX allie_unit_color; static PIX player_objective_color; static PIX allie_objective_color; static PIX enemy_objective_color; static void annotateUnits( Surface &map_surface ); static void annotateObjectives( Surface &map_surface ); static void drawLargeUnitDot(Surface &dest, const iXY &location, unsigned char color ); static void drawSmallUnitDot(Surface &dest, const iXY &location, unsigned char color ); public: static inline Surface * getMiniMap( void ) { return( MapInterface::getMiniMapSurface() ); } static iRect getWorldWindow( void ); static void setMapScale(const iXY &mini_map_size); static const iXY &getMapScale() { return mini_map_size; } static void setWorldWindowPosition( iXY world_loc ); static void annotateMiniMap( Surface &map_surface ); static void setPathingDebugMode( bool on_off ); static void setShowEnemyRadar( float time ); static void setProperties( PIX player_unit_color, PIX selected_unit_color, PIX allie_unit_color, PIX player_objective_color, PIX allie_objective_color, PIX enemy_objective_color ); }; #endif // ** _MINIMAPINTERFACE_HPP