/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _PLAYERGAMEMANAGER_HPP #define _PLAYERGAMEMANAGER_HPP #include "BaseGameManager.hpp" #include "ScreenSurface.hpp" //#include "UI/FontManager.hpp" //#include "Panels/TestPanel.hpp" class SDLVideo; class HeartbeatThread; class InfoThread; class PlayerGameManager : public BaseGameManager { protected: virtual void initializeInputDevices(); virtual void initializeVideoSubSystem(); virtual void shutdownVideoSubSystem(); virtual void initializeSoundSubSystem(); virtual void shutdownNetworkSubSystem(); virtual bool mainLoop(); virtual void inputLoop(); virtual void graphicsLoop(); public: PlayerGameManager(); virtual bool launchNetPanzerGame(); void launchMultiPlayerGame(); void quitGame(); private: //Panels::TestPanel * testpanel; //UI::FontManager fontManager; SDLVideo* sdlVideo; bool showNewPanel; HeartbeatThread* heartbeatthread; InfoThread* infothread; void initializeWindowSubSystem(); void processSystemKeys(); void hostMultiPlayerGame(); void joinMultiPlayerGame(); }; #endif