/* Copyright (C) 2004 by Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SERVERCONSOLE_HPP__ #define __SERVERCONSOLE_HPP__ #include #include #include "DedicatedGameManager.hpp" class DedicatedGameManager; class ServerConsole { public: ServerConsole(DedicatedGameManager* manager); ~ServerConsole(); void startThread(); void executeCommand(const std::string& command); private: static int _run(ServerConsole* _this); void run(); void commandQuit(); volatile bool running; SDL_Thread* thread; DedicatedGameManager* manager; }; #endif