/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _WORLDVIEWINTERFACE_HPP #define _WORLDVIEWINTERFACE_HPP #include "ViewCamera.hpp" class WorldViewInterface { protected: static ViewCamera *main_camera; static ViewCamera camera_list[10]; public: WorldViewInterface(); static inline void scroll_right(long scroll_increment) { main_camera->scrollPlusX(scroll_increment); } static inline void scroll_left(long scroll_increment) { main_camera->scrollMinusX(scroll_increment); } static inline void scroll_up(long scroll_increment) { main_camera->scrollMinusY(scroll_increment); } static inline void scroll_down(long scroll_increment) { main_camera->scrollPlusY(scroll_increment); } static inline void setCameraPosition(const iXY &world_loc) { main_camera->setCamera(world_loc); } static inline void setCameraSize(unsigned long view_size_x, unsigned long view_size_y) { main_camera->setCameraSize( iXY( view_size_x, view_size_y ) ); } static inline void getViewWindow(iRect *view_win) { main_camera->getViewWindow( view_win ); } static inline void clientXYtoWorldXY(const iRect& view_win, const iXY& client, iXY *world) { world->x = view_win.min.x + client.x; world->y = view_win.min.y + client.y; } static inline void worldXYtoClientXY(const iRect& view_win, const iXY& world, iXY *client ) { client->x = world.x - view_win.min.x; client->y = world.y - view_win.min.y; } static inline iRect getViewWindow() { iRect view_win; main_camera->getViewWindow( &view_win ); return( view_win ); } static inline iXY getViewWindowMin() { iRect view_win; main_camera->getViewWindow( &view_win ); return( view_win.min ); } static inline long getCameraDistance(const iXY& world_loc) { return( main_camera->getCameraDistance( world_loc ) ); } }; #endif // ** _WORLDVIEWINTERFACE_HPP