/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NETWORK_CLIENT_UNIX_HPP #define _NETWORK_CLIENT_UNIX_HPP #include "NetworkClient.hpp" #include "Network/ClientSocket.hpp" class NetworkClientUnix : public NetworkClient { public: NetworkClientUnix(); virtual ~NetworkClientUnix(); virtual bool joinServer(const std::string& server_name); virtual void partServer(); virtual void sendMessage(NetMessage* message, size_t size); virtual bool getMessage(NetMessage *message); virtual void checkIncoming(); private: ClientSocket* clientsocket; }; #endif