/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NETWORK_SERVER_UNIX_HPP #define _NETWORK_SERVER_UNIX_HPP #include "NetworkServer.hpp" #include "Network/ServerSocket.hpp" /** This class implements a bsd/unix socket implementation of the * NetworkServer interface. */ class NetworkServerUnix : public NetworkServer { public: NetworkServerUnix(); virtual ~NetworkServerUnix(); virtual void openSession(); virtual void hostSession(bool loopback = false); virtual void closeSession(); virtual void sendMessage(NetMessage *message, size_t size); virtual void sendMessage(NetClientID network_id, NetMessage *message, size_t size); virtual bool getPacket(NetPacket* message); virtual void shutdownClientTransport(NetClientID network_id); virtual void checkIncoming(); std::string getIP(NetClientID network_id) const; private: ServerSocket* serversocket; }; #endif