/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "ClientList.hpp" ClientList::ClientList() : nextid(0) {} ClientList::~ClientList() { for(ClientIterator i = begin(); i != end(); i++) { SocketClient* client = *i; client->wantstodie = true; delete client; } clients.clear(); } SocketClient* ClientList::add(ServerSocket* server, network::TCPSocket* socket) { SocketClient* client = new SocketClient(server); client->socket = socket; client->id = nextid++; clients.push_back(client); return client; } SocketClient* ClientList::getClientFromID(NetClientID id) { for(ClientIterator i = begin(); i != end(); i++) { SocketClient* client = *i; if(client->id == id) return client; } return 0; }