/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _CLIENTLIST_H #define _CLIENTLIST_H #include #include "SocketClient.hpp" #include "Network/TCPSocket.hpp" class ServerSocket; class ClientList { public: ClientList(); ~ClientList(); SocketClient* add(ServerSocket* server, network::TCPSocket* socket); SocketClient* getClientFromID(NetClientID id); typedef std::vector::iterator ClientIterator; ClientIterator begin() { return clients.begin(); } ClientIterator end() { return clients.end(); } ClientIterator remove(ClientIterator i) { delete *i; return clients.erase(i); } private: std::vector clients; NetClientID nextid; }; #endif