/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __CloudParticle2D_hpp__ #define __CloudParticle2D_hpp__ #include "WindParticle2D.hpp" #include "2D/PackedSurface.hpp" #include "Types/iXY.hpp" class CloudParticle2D : public WindParticle2D { private: static void loadPAKFiles(); static void packFiles(); static iXY worldSize; // How big the is the current world map? static PackedSurface staticPackedCloud; void setRandomSurface(); public: CloudParticle2D( const fXYZ &pos, const iXY &worldSize, float windMin, float windRand); static void init(); virtual void sim(); virtual void draw(const Surface &dest, SpriteSorter &sorter); }; #endif // __CloudParticle2D_hpp__