/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __CraterParticle2D_hpp__ #define __CraterParticle2D_hpp__ #include #include "Particle2D.hpp" class Surface; class CraterCacheInfo { public: iRect bounds; iXY pos; }; // CraterParticle2D //-------------------------------------------------------------------------- class CraterParticle2D : public Particle2D { public: CraterParticle2D(const fXYZ &pos); static void init(); static PackedSurface staticPackedCrater; static int getCacheHitCount() { return cacheHitCount; } static int getCacheMissCount() { return cacheMissCount; } protected: virtual void draw(const Surface &dest, SpriteSorter &sorter); virtual void sim(); // Statistic data. static int cacheHitCount; static int cacheMissCount; static int halfBoundsSize; static std::vector craterCache; static int curCraterIndex; int cacheIndex; // Which cache slot I was in. } ; // end CraterParticle2D #endif // __CraterParticle2D_hpp__