/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __FireParticleSystem2D_hpp__ #define __FireParticleSystem2D_hpp__ #include "ParticleSystem2D.hpp" #include "FireParticle2D.hpp" class FireParticleSystem2D : public ParticleSystem2D { public: FireParticleSystem2D(fXYZ pos, int isFarAway); void init(); static void initColors(); static uint8_t fireColor[12]; FireParticle2D fireParticles[100]; protected: float combinedTime; float totalTime; void reset(); virtual void sim(); virtual void draw(const Surface &dest, SpriteSorter &sorter); } ; // end FireParticleSystem2D #endif // __FireParticleSystem2D_hpp__