/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __FlashParticle2D_hpp__ #define __FlashParticle2D_hpp__ #include "Particle2D.hpp" #include "2D/Surface.hpp" // FlashParticle2D //-------------------------------------------------------------------------- class FlashParticle2D : public Particle2D { public: FlashParticle2D( const fXYZ &pos, float scaleMin, float scaleRand, float lifetime, int layer, bool singleFrame = false); static void init(); static PackedSurface staticPackedFlash; protected: // The size relative to the original image. This is so we can keep // the images aspect ratio. bool singleFrame; virtual void draw(const Surface &dest, SpriteSorter &sorter); virtual void sim(); }; // end FlashParticle2D #endif // __FlashParticle2D_hpp__