/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "PuffParticle2D.hpp" #include "2D/PackedSurface.hpp" #include "Util/TimerInterface.hpp" #include "ParticleSystemGlobals.hpp" #include "Util/Exception.hpp" #include "2D/Palette.hpp" #include "GameConfig.hpp" // Static images. PackedSurfaceList PuffParticle2D::staticPackedSmokeLightPuff; PackedSurfaceList PuffParticle2D::staticPackedSmokeDarkPuff; PackedSurfaceList PuffParticle2D::staticPackedDirtPuff; // PuffParticle2D //--------------------------------------------------------------------------- PuffParticle2D::PuffParticle2D( const fXYZ &pos, const fXYZ &shadowPos, PUFF_TYPE particleType, float minScale, float randScale, int minFPS, int randFPS, int layer, int shadowLayer, float windScale /* = 1.0f */, int) : WindParticle2D(pos, windScale) { PuffParticle2D::shadowPos = shadowPos; userDefinedShadowPos = true; create(particleType, minScale, randScale, minFPS, randFPS, layer, shadowLayer); } // end PuffParticle2D::PuffParticle2D // create //--------------------------------------------------------------------------- void PuffParticle2D::create( PUFF_TYPE particleType, float scaleMin, float scaleRand, int FPSmin, int FPSrand, int layer, int shadowLayer, int isFarAway /* = 0 */) { assert(scaleMin >= 0.0); assert(scaleRand >= 0.0); scale = getScale(scaleMin, scaleRand); PuffParticle2D::layer = layer; PuffParticle2D::shadowLayer = shadowLayer; PuffParticle2D::isFarAway = isFarAway; index = getPakIndex(scale, staticPackedSmokeLightPuff.size()); if (particleType == LIGHT) { packedSurface.setData( *(staticPackedSmokeLightPuff[index]) ); packedSurfaceShadow.setData( *(staticPackedSmokeLightPuff[index]) ); } else if (particleType == DARK) { packedSurface.setData( *(staticPackedSmokeDarkPuff[index]) ); packedSurfaceShadow.setData( *(staticPackedSmokeDarkPuff[index]) ); } else if (particleType == DIRT) { packedSurface.setData( *(staticPackedDirtPuff[index]) ); packedSurfaceShadow.setData( *(staticPackedDirtPuff[index]) ); } else { throw Exception("ERROR: Unsupported particleType."); } packedSurfaceShadow.setDrawModeBlend(&Palette::colorTableDarkenALittle); if (gameconfig->blendsmoke) { int randColorTable = rand() % 4; if (randColorTable == 0) { packedSurface.setDrawModeBlend(&Palette::colorTable2080); } else if(randColorTable == 1) { packedSurface.setDrawModeBlend(&Palette::colorTable4060); } else if(randColorTable == 2) { packedSurface.setDrawModeBlend(&Palette::colorTable6040); } else if(randColorTable == 3) { packedSurface.setDrawModeBlend(&Palette::colorTable8020); } else { assert(false); } } else { packedSurface.setDrawModeSolid(); } packedSurface.setFPS(getFPS(FPSmin, FPSrand)); // If the particles are far away, speed them up. if (isFarAway) { assert(packedSurface.getFPS() > 0); packedSurface.setFPS(packedSurface.getFPS() * 2.0f); } // Set the shadow FPS to match the non-shadow particle. packedSurfaceShadow.setFPS(packedSurface.getFPS()); } // end PuffParticle2D::create // draw //--------------------------------------------------------------------------- // Purpose: Draws a single puff particle, no simulation. //--------------------------------------------------------------------------- void PuffParticle2D::draw(const Surface&, SpriteSorter &sorter) { if (!packedSurface.nextFrame()) { isAlive = false; return; } packedSurfaceShadow.nextFrame(); packedSurface.setAttrib(iXY((int) pos.x, (int) pos.z), layer); sorter.addSprite(&packedSurface); if (gameconfig->displayshadows) { if (!userDefinedShadowPos) { shadowPos.x = pos.x - ((float(index) / float(staticPackedSmokeLightPuff.size())) * packedSurfaceShadow.getCurFrame() * 10); } packedSurfaceShadow.setAttrib(iXY((int) shadowPos.x, (int) shadowPos.z), shadowLayer); sorter.addSprite(&packedSurfaceShadow); } } // end PuffParticle2D::draw // init //--------------------------------------------------------------------------- void PuffParticle2D::init() { //loadTILFiles(); loadPAKFiles(); // Uncomment the following to produce packed puff particles. //pakFiles(); } // end PuffParticle2D::init //--------------------------------------------------------------------------- void PuffParticle2D::loadPAKFiles() { char pathSmokeLight[] = "pics/particles/puff/smokeLight/pak/"; if (!loadAllPAKInDirectory(pathSmokeLight, staticPackedSmokeLightPuff)) { throw Exception("ERROR: Unable to load any smoke puff particle images in %s", pathSmokeLight); } char pathSmokeDark[] = "pics/particles/puff/smokeDark/pak/"; if (!loadAllPAKInDirectory(pathSmokeDark, staticPackedSmokeDarkPuff)) { throw Exception("ERROR: Unable to load any smoke puff particle images in %s", pathSmokeDark); } char pathDirt[] = "pics/particles/puff/dirt/pak/"; if (!loadAllPAKInDirectory(pathDirt, staticPackedDirtPuff)) { throw Exception("ERROR: Unable to load any dirt puff particle images in %s", pathDirt); } } //--------------------------------------------------------------------------- void PuffParticle2D::loadTILFiles() { }