/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SmokingTrajectoryParticle2D_hpp__ #define __SmokingTrajectoryParticle2D_hpp__ #include "TrajectoryParticle2D.hpp" #include "PuffParticle2D.hpp" // SmokingTrajectoryParticle2D //-------------------------------------------------------------------------- class SmokingTrajectoryParticle2D : public TrajectoryParticle2D { protected: float waitMin; float waitRand; float waitTime; float incrementScale; // XXX PUFF_PARTICLE_TYPE ?!? added a definition here typedef int PUFF_PARTICLE_TYPE; PUFF_PARTICLE_TYPE particleType; // Which kind of particle to use for this explosion. public: SmokingTrajectoryParticle2D(const fXYZ &pos, int maxSpeed, float waitMin, float waitRand, PUFF_PARTICLE_TYPE particleType); virtual void sim(); } ; // end SmokingTrajectoryParticle2D #endif // __SmokingTrajectoryParticle2D_hpp__