/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "TrajectoryParticle2D.hpp" #include "Physics.hpp" #include "Util/Math.hpp" //--------------------------------------------------------------------------- TrajectoryParticle2D::TrajectoryParticle2D( const fXYZ &pos, int maxSpeed, float trajectoryAngle, int dieAtMidFlight /* = 0 */) : Particle2D(pos) { initialVelocity = rand() % maxSpeed; direction.x = Physics::getRandomDirectionX(); direction.z = Physics::getRandomDirectionZ(); TrajectoryParticle2D::trajectoryAngle = trajectoryAngle; initialPos = pos; TrajectoryParticle2D::dieAtMidFlight = dieAtMidFlight; lifetime = (float(initialVelocity * Math::getSin(int(trajectoryAngle))) / Physics::getGravity()) * 2.0f; if (dieAtMidFlight) { halfLife = lifetime / 2.0f; } // Calculate the lifetime of this particle based off of the angle of trajectory // and the initialVelocity of the particle. // This makes the particle die when it reaches its peak height. //lifetime = (float(initialVelocity * sin(trajectoryAngle)) / Physics::getGravity()); //velocity.x = direction.x * initialVelocity; //velocity.y = 0; //velocity.z = direction.z * initialVelocity; } // end TrajectoryParticle2D::TrajectoryParticle2D // sim //--------------------------------------------------------------------------- // Purpose: Handles the particle simulation of a trajectory particle, no drawing. //--------------------------------------------------------------------------- void TrajectoryParticle2D::sim() { // Get the particle horizontal position. float dx = Physics::getHorizontalPosition(initialVelocity, int(trajectoryAngle), age); //pos += velocity; // Move the particle in the correct direction based off the direction the particle // is facing and the horizontal placement the particle has experienced. pos.x = initialPos.x + dx * direction.x; pos.z = initialPos.z + dx * direction.z; pos.y = Physics::getVerticalPosition(initialVelocity, int(trajectoryAngle), age); if (dieAtMidFlight) { if (age >= halfLife) { isAlive = false; } } else if (age >= lifetime) { isAlive = false; } Particle2D::sim(); } // end TrajectoryParticle2D::sim