/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "VectorPuffParticle2D.hpp" #include "PuffParticle2D.hpp" #include "Util/TimerInterface.hpp" // VectorPuffParticle2D //--------------------------------------------------------------------------- VectorPuffParticle2D::VectorPuffParticle2D( const fXYZ &pos, const fXYZ &direction, float scaleMin, float scaleRand, float speedMin, float speedRand, float waitMin, float waitRand, float lifetimeMin, float lifetimeRand, float windScale) : WindParticle2D(pos, windScale) { VectorPuffParticle2D::scaleMin = scaleMin; VectorPuffParticle2D::scaleRand = scaleRand; VectorPuffParticle2D::isFarAway = isFarAway; wait = ((float(rand()) / float(RAND_MAX)) * waitRand + waitMin); velocity = direction * ((float(rand()) / float(RAND_MAX)) * speedRand + speedMin); lifetime = getLifetime(lifetimeMin, lifetimeRand); waitTime = 0.0f; } // end VectorPuffParticle2D::VectorPuffParticle2D // VectorPuffParticle2D::sim //--------------------------------------------------------------------------- // Purpose: Handles the particle simulation, no drawing. //--------------------------------------------------------------------------- void VectorPuffParticle2D::sim() { assert(this != 0); float dt = TimerInterface::getTimeSlice(); pos += velocity * dt; waitTime += dt; if (waitTime > wait) { int particleType = rand() % 2; if (particleType == 0) { try { new PuffParticle2D( pos, LIGHT, scaleMin, scaleRand, smokeFPSMin, smokeFPSRand, smokeLayer, smokeShadowLayer, windScale, 0); } catch(...) {} } else if (particleType == 1) { try { new PuffParticle2D( pos, DARK, scaleMin, scaleRand, smokeFPSMin, smokeFPSRand, smokeLayer, smokeShadowLayer, windScale, 0); } catch(...) {} } waitTime = 0.0f; try { //new cSparkParticle2D(fXYZ(pos.x, pos.y, zPos)); } catch(...) {} } if (age > lifetime) { isAlive = false; } WindParticle2D::sim(); } // end VectorPuffParticle2D::sim