/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __VectorPuffParticle2D_hpp__ #define __VectorPuffParticle2D_hpp__ #include "WindParticle2D.hpp" // VectorPuffParticle2D //-------------------------------------------------------------------------- class VectorPuffParticle2D : public WindParticle2D { protected: float wait; float waitTime; float scaleMin; float scaleRand; public: VectorPuffParticle2D( const fXYZ &pos, const fXYZ &direction, float scaleMin, float scaleRand, float speedMin, float speedRand, float waitMin, float waitRand, float lifetimeMin, float lifetimeRand, float windScale); virtual void sim(); } ; // end VectorPuffParticle2D #endif // __VectorPuffParticle2D_hpp__