/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "WindParticle2D.hpp" #include "Physics.hpp" //-------------------------------------------------------------------------- WindParticle2D::WindParticle2D(const fXYZ &pos, float windScale /* = 1.0f */) : Particle2D(pos) { WindParticle2D::windScale = windScale; } // end WindParticle2D::WindParticle2D // WindParticle2D::sim //-------------------------------------------------------------------------- void WindParticle2D::sim() { pos += (Physics::wind.getDisplacement() * windScale); Particle2D::sim(); } // end WindParticle2D::sim