/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WindParticle2D_hpp__ #define __WindParticle2D_hpp__ #include "Particle2D.hpp" #include "Types/fXYZ.hpp" // WindParticle2D //-------------------------------------------------------------------------- class WindParticle2D : public Particle2D { protected: float windScale; // How much does the wind effect me? public: WindParticle2D(const fXYZ &pos, float windScale = 1.0f); // Used to increase or decrease wind. (Maybe depending on elevation.) virtual void sim(); } ; // end WindParticle2D #endif // __WindParticle2D_hpp__