/* Copyright (C) 2003 Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __UILIB_SDLSOUND_HPP__ #define __UILIB_SDLSOUND_HPP__ #include #include #include #include #include "System/Sound.hpp" typedef std::multimap chunks_t; typedef std::vector musics_t; class SDLSound : public Sound { public: SDLSound(); virtual ~SDLSound(); virtual void playSound(const char* name); virtual void playAmbientSound(const char* name, long distance); virtual int playSoundRepeatedly(const char* name); virtual void stopChannel(int channel); virtual void setSoundVolume(int volume); virtual void playMusic(const char* directory); virtual void stopMusic(); virtual void setMusicVolume(int volume); private: chunks_t m_chunks; Mix_Chunk *findChunk(const char *name); int getSoundVolume(long distance); void loadSound(const char* directory); std::string getIdName(const char* filename); static void nextSong(); static musics_t musicfiles; static musics_t::iterator currentsong; }; #endif