/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SDLVideo_hpp__ #define __SDLVideo_hpp__ #include #include "2D/RGBColor.hpp" // DirectDraw class declarations //--------------------------------------------------------------------------- class SDLVideo { private: SDL_Surface* frontBuffer; SDL_Surface* backBuffer; public: SDLVideo(); virtual ~SDLVideo(); void setVideoMode(int width, int height, int bpp, Uint32 flags); bool isDisplayModeAvailable(int width, int height, int bpp, Uint32 flags); void lockDoubleBuffer(unsigned char **DoubleBuffer); void unlockDoubleBuffer(); void copyDoubleBufferandFlip(); void setPalette(RGBColor *color); SDL_Surface* getSurface(); }; // end DirectDraw extern SDLVideo* Screen; #endif // end __UIDraw_hpp__