/* Copyright (C) 2003 Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "Sound.hpp" Sound* sound = 0; //----------------------------------------------------------------- Sound::Sound() { m_battleCount = 0; m_tankIdleChannel = -1; } //----------------------------------------------------------------- /** * Play "tankidle" repeatedly. */ void Sound::playTankIdle() { m_tankIdleChannel = playSoundRepeatedly("tankidle"); } void Sound::stopTankIdle() { stopChannel(m_tankIdleChannel); } void Sound::playPowerUpSound() { playSound("powerup"); } void Sound::playUnitSound(int ) { playSound("unitsound"); } //----------------------------------------------------------------- /** * When many weapons are firing the battle sound arise. */ void Sound::playBattle() { static const int BATTLE_LIMIT = 16; //TODO: this is original behavior, // does it make sense? m_battleCount++; if (m_battleCount > BATTLE_LIMIT) { playSound("battle"); m_battleCount = 0; } }