/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __Button_hpp__ #define __Button_hpp__ #include "Component.hpp" //-------------------------------------------------------------------------- class Button : public Component { protected: std::string label; std::string actionCommand; bool highlighted; bool clicked; public: Button() : Component() { reset(); } Button(const std::string& s) : Component() { reset(); label = s; actionCommand = label; } virtual ~Button() {} void reset() { highlighted = false; clicked = false; label = ""; actionCommand = ""; } bool isHighlighted() { return highlighted; } void setActionCommand(const std::string& l) { label = l; } void setLabel(const std::string& l) { label = l; } const std::string& getLabel() const { return label; } const std::string& getActionCommand() const { return actionCommand; } virtual void draw(Surface &dest); virtual void actionPerformed(const mMouseEvent &me); }; // end Button #endif // end __Button_hpp__