/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GameTemplateView_hpp__ #define __GameTemplateView_hpp__ #include "View.hpp" #include "2D/Surface.hpp" //--------------------------------------------------------------------------- class GameTemplateView : public View { public: GameTemplateView(); virtual void mouseMove(const iXY & prevPos, const iXY &newPos); virtual void rMouseDrag(const iXY &downPos, const iXY &prevPos, const iXY &newPos); //virtual void mouseEnter(const iXY &pos); virtual void doActivate(); virtual void doDeactivate(); virtual void notifyMoveTo() {} } ; // end GameTemplateView #endif // end __GameTemplateView_hpp__