/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __LOADINGVIEW_HPP__ #define __LOADINGVIEW_HPP__ #include "View.hpp" #include "2D/Surface.hpp" //--------------------------------------------------------------------------- class LoadingView : public View { public: virtual ~LoadingView() {} virtual void init() = 0; virtual void update(const char *text) = 0; virtual void scroll() = 0; void scrollAndUpdate(const char *text) { scroll(); update(text); } void scrollDirect() { scroll(); blitToScreen(); } void scrollAndUpdateDirect(const char *text) { scroll(); update(text); blitToScreen(); } void updateDirect(const char *text) { update(text); blitToScreen(); } virtual void reset() = 0; virtual void open() = 0; virtual void close() = 0; virtual void toggleGameView() = 0; virtual void toggleMainMenu() = 0; private: virtual void blitToScreen() {}; }; #endif // end __LOADINGVIEW_HPP__