/* Copyright (C) 2004 by Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SERVERINFO_HPP__ #define __SERVERINFO_HPP__ #include #include #include "Network/Address.hpp" namespace masterserver { /** * This class contains informations about running gameservers */ class ServerInfo { public: enum Status { RUNNING, QUERYING, TIMEOUT }; ServerInfo(); ~ServerInfo(); std::string name; std::string address; int port; Status status; int players; int maxplayers; std::string map; int ping; int protocol; network::Address ipaddress; Uint32 querystartticks; }; } // masterserver #endif