/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "PlayerNameView.hpp" #include "GameViewGlobals.hpp" #include "GameConfig.hpp" // PlayerNameView //--------------------------------------------------------------------------- PlayerNameView::PlayerNameView() : View() { setSearchName("PlayerNameView"); setTitle("Player Name"); setSubTitle(""); setAllowResize(false); setAllowMove(false); setVisible(false); moveTo(bodyTextRect.min); // The plus 8 for x and 4 for y are what I put in input field. Add function to find out, // inpit field dimension. int CHAR_XPIX = 8; // XXX hardcoded :-/ resizeClientArea(INPUT_FIELD_CHARACTERS * CHAR_XPIX + 8 + BORDER_SPACE * 2, Surface::getFontHeight() + 4 + BORDER_SPACE * 2); init(); } // end PlayerNameView::PlayerNameView PlayerNameView::~PlayerNameView() { } // init //--------------------------------------------------------------------------- void PlayerNameView::init() { playerName.init(gameconfig->playername.c_str(), INPUT_FIELD_CHARACTERS); cInputField* input = addInputField(iXY(BORDER_SPACE, BORDER_SPACE), &playerName, "", true); input->setTextAction(textChanged); } // end PlayerNameView::init // doDraw //--------------------------------------------------------------------------- void PlayerNameView::doDraw(Surface &viewArea, Surface &clientArea) { //iRect r(getViewRect()); //viewArea.bltLookup(r, Palette::darkGray256.getColorArray()); View::doDraw(viewArea, clientArea); } // end PlayerNameView::doDraw void PlayerNameView::textChanged(cInputField* input) { gameconfig->playername = input->getDestString(); }