/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "SpecialButtonView.hpp" #include "2D/Surface.hpp" #include "2D/PackedSurface.hpp" #include "Desktop.hpp" #include "Util/Exception.hpp" #include "WorldInputCmdProcessor.hpp" // addSpecialButton //--------------------------------------------------------------------------- void SpecialButtonView::addSpecialButton(const iXY &pos, const char *, const char *fileString, ITEM_FUNC function) { char strBuf[256]; std::string prefix; // Check to see which type of button to load since we have multiple palettes. if (Desktop::getVisible("GameView")) { prefix = "inGame"; } else { prefix = "inMenus"; } sprintf(strBuf, "pics/backgrounds/menus/buttons/default/pak/%s%s.pak", prefix.c_str(), fileString); PackedSurface tempPack; tempPack.load(strBuf); addButtonPackedSurface(pos, tempPack, "", function); } // end SpecialButtonView::addSpecialButton // mouseMove //-------------------------------------------------------------------------- void SpecialButtonView::mouseMove(const iXY & prevPos, const iXY &newPos) { RMouseHackView::mouseMove(prevPos, newPos); if (!mouse.getButtonMask() && Desktop::getFocus() != this) { Desktop::setFocusView(this); COMMAND_PROCESSOR.closeSelectionBox(); } } // end SpecialButtonView::mouseMove // doActivate //-------------------------------------------------------------------------- void SpecialButtonView::doActivate() { } // end SpecialButtonView::doActivate