#ifndef LEVEL_H #define LEVEL_H /*---------------------------------------------------------------------------*/ const char *level_shot(int); const char *level_coin_n(int, int); const char *level_time_n(int, int); int level_coin_c(int, int); int level_time_c(int, int); int level_coin_t(int, int); int level_time_t(int, int); void level_init(const char *, const char *, const char *); void level_free(void); int level_exists(int); int level_opened(int); int level_locked(int); int curr_times_total(void); int curr_coins_total(void); int curr_count(void); int curr_score(void); int curr_coins(void); int curr_balls(void); int curr_level(void); int curr_goal (void); int level_replay(const char *); int level_play(const char *, int); void level_stat(int); int level_dead(void); int level_last(void); int level_exit(const char *, int); int level_sort(int *, int *); int level_done(int *, int *); int level_score(int); int level_count(void); void level_name(int, const char *, int, int); void level_snap(int); void level_song(void); /*---------------------------------------------------------------------------*/ #endif