/* GNU GO - the game of Go (Wei-Chi) Version 1.1 last revised 3-1-89 Copyright (C) Free Software Foundation, Inc. written by Man L. Li modified by Wayne Iba documented by Bob Webber NeXT version by John Neil */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation - version 1. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License in file COPYING for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Please report any bug/fix, modification, suggestion to mail address: Man L. Li Dept. of Computer Science University of Houston 4800 Calhoun Road Houston, TX 77004 e-mail address: manli@cs.uh.edu (Internet) coscgbn@uhvax1.bitnet (BITNET) 70070,404 (CompuServe) For the NeXT version, please report any bug/fix, modification, suggestion to mail address: John Neil Mathematics Department Portland State University PO Box 751 Portland, OR 97207 e-mail address: neil@math.mth.pdx.edu (Internet) neil@psuorvm.bitnet (BITNET) */ #import "GameInspectorPanel.h" #import "GoApp.h" @implementation GameInspectorPanel - (void)keyDown:(NSEvent *)theEvent { if([ControlPanel isVisible]) { [ControlPanel makeKeyAndOrderFront:self]; [ControlPanel sendEvent:theEvent]; [(GoApp *)NSApp setCommandSender:self]; return; } else [super keyDown:theEvent]; } @end