/* GNU GO - the game of Go (Wei-Chi) Version 1.1 last revised 3-1-89 Copyright (C) Free Software Foundation, Inc. written by Man L. Li modified by Wayne Iba documented by Bob Webber NeXT version by John Neil */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation - version 1. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License in file COPYING for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Please report any bug/fix, modification, suggestion to mail address: Man L. Li Dept. of Computer Science University of Houston 4800 Calhoun Road Houston, TX 77004 e-mail address: manli@cs.uh.edu (Internet) coscgbn@uhvax1.bitnet (BITNET) 70070,404 (CompuServe) For the NeXT version, please report any bug/fix, modification, suggestion to mail address: John Neil Mathematics Department Portland State University PO Box 751 Portland, OR 97207 e-mail address: neil@math.mth.pdx.edu (Internet) neil@psuorvm.bitnet (BITNET) */ #include "comment.header" /* $Id: gnugo.h,v 1.1 2003/01/12 04:01:52 gcasa Exp $ */ /* * $Log: gnugo.h,v $ * Revision 1.1 2003/01/12 04:01:52 gcasa * Committing the entire GNU Go and NeXT Go application to the repository. * See COPYING file for GNU License. * * Revision 1.3 1997/07/06 19:38:22 ergo * actual version * * Revision 1.2 1997/05/04 18:57:19 ergo * added time control for moves * */ extern void sethand(int i); // set up the handicap stones. extern void examboard(int color); // remove dead stones. extern void eval(int color); // evaluate the liberties of the stones. extern void countlib(int m, int n, int color); // count the liberties of the color at m,n. extern void count(int i, int j, int color); // count the liberties of the stone at i,j. extern int suicide(int i, int j); // determine if legally placed stone. extern void genmove(int *i, int *j); // generate computer move. extern int findwinner(int *i, int *j, int *val); // find opponent piece to capture or attack. extern int findopen(int m, int n, int i[], int j[], int color, int minlib, int *ct); // find all open spaces i, j from m, n. extern int findsaver(int *i, int *j, int *val); // find move if any pieces are threatened. extern void initmark(); // initialize all markings with zero. extern int findnextmove(int m, int n, int *i, int *j, int *val, int minlib); // find new move i,j from group containing m,n. extern int fval(int newlib, int minlib); // evaluate new move. extern int findpatn(int *i, int *j, int *val); // find pattern to match for next move. extern int opening(int *i, int *j, int *cnd, int type); // get move for opening from game tree. extern int openregion(int i1, int j1, int i2, int j2); // check if region from i1,j1 to i2,j2 is open. extern int matchpat(int m, int n, int *i, int *j, int *val); // match pattern and get next move. extern int fioe(int i, int j); // check edges. extern void Random(int *i); // return a random integer. extern void seed(int *i); // seed a random number generator. extern void score_game(void); // remove dead stones and score the game. extern void find_owner(void); extern int surrounds_territory(int x, int y); extern void find_pattern_in_board(int x, int y); extern void set_temp_to_p(void); extern void set_p_to_temp(void);