// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Duh. // //----------------------------------------------------------------------------- #ifndef __G_GAME__ #define __G_GAME__ #include "doomdef.h" #include "d_event.h" #include "d_player.h" // // GAME // void G_DeathMatchSpawnPlayer (player_t &player); void G_DeferedPlayDemo (char* demo); // Can be called by the startup code or M_Responder, // calls P_SetupLevel or W_EnterWorld. void G_LoadGame (char* name); void G_DoLoadGame (void); // Called by M_Responder. void G_BuildSaveName (char *name, int slot); void G_SaveGame (int slot, char* description); // Only called by startup code. void G_RecordDemo (char* name); void G_BeginRecording (void); void G_PlayDemo (char* name); void G_TimeDemo (char* name); BOOL G_CheckDemoStatus (void); void G_WorldDone (void); void G_Ticker (void); BOOL G_Responder (event_t* ev); void G_ScreenShot (char *filename); void G_PlayerFinishLevel (player_t &player); #endif