// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Savegame I/O, archiving, persistence. // //----------------------------------------------------------------------------- #ifndef __P_SAVEG_H__ #define __P_SAVEG_H__ #include "farchive.h" // Persistent storage/archiving. // These are the load / save game routines. // Also see farchive.(h|cpp) void P_SerializePlayers (FArchive &arc); void P_SerializeWorld (FArchive &arc); void P_SerializeThinkers (FArchive &arc, bool); void P_SerializeRNGState (FArchive &arc); void P_SerializeSounds (FArchive &arc); #endif // __P_SAVEG_H__