// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Status bar code. // Does the face/direction indicator animatin. // Does palette indicators as well (red pain/berserk, bright pickup) // //----------------------------------------------------------------------------- #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" // [RH] Turned these into variables // Size of statusbar. // Now ([RH] truly) sensitive for scaling. extern int ST_HEIGHT; extern int ST_WIDTH; extern int ST_X; extern int ST_Y; // // STATUS BAR // // Called by main loop. bool ST_Responder (event_t* ev); // Called by main loop. void ST_Ticker (void); // Called by main loop. void ST_Drawer (void); // Called when the console player is spawned on each level. void ST_Start (void); // Called by startup code. void ST_Init (void); // Draw the HUD (only if old status bar is not drawn) void ST_newDraw (void); // Draws name of player currently in control of the status bar void ST_nameDraw (int y); // Called on init and whenever player's skin changes void ST_loadGraphics (void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; bool ST_Responder(event_t* ev); // [RH] Base blending values (for e.g. underwater) extern int BaseBlendR, BaseBlendG, BaseBlendB; extern float BaseBlendA; #endif