// -------------------------------------------------- // Odamex v0.1 Server Config Template // Maintained by Dean "deathz0r" Joseph // // Updated by Denis Lukianov Apr 02 2006 // Updated by Mike Lightner 17/1/2007 // // For more information about Odamex, please visit // the Odamex website at http://odamex.net/ // // Send suggestions or comments regarding the default // Odamex config to deathz0r@odamex.net or post // at the Odamex message boards by visiting // http://odamex.net/boards/ // -------------------------------------------------- // Server title. It is recommended to change this. set hostname "Untitled Odamex server" // Master servers to advertise on. Disable usemasters // to not appear on any server lists. set usemasters 1 addmaster odamex.net addmaster voxelsoft.com // Message of the Day, WAD url, server admin email // etc. URLs must start with http:\\, otherwise it // will cause problems which I am sure you don't want // to experience. // [is MOTD needed?] set motd "Odamex v0.1 Server" set website "http:\\odamex.net/" set email "email@domain.com" // Player limit. It is recommended to use a setting // that is best suitable for your connection. set maxplayers 4 // Password protection for private servers. Disabled // by default. set password "" // NAT port for the master server to listen to. // Useful for firewalls. Disabled by default. set natport 0 // Deathmatch. Disabling deathmatch enables // co-operative mode. set deathmatch 1 // Teamplay. Deathmatch must be enabled to use this // gamemode. Team damage determines whether a player // can hurt their own teammates. Decimals can be used // to reduce damage to 50%, 25% etc. // friendlyfire must be enabled to use team damage. set teamplay 0 set teamdamage 1 // Capture the Flag. Teamplay is not required. // Enabling manual return makes flag timeout // redundant. Flag timeout is set in gametics. // 35 gametics is the same as 1 second. set usectf 0 set ctf_manualreturn 0 set ctf_flagtimeout 700 // Enable teams. You can select individual teams to // be disabled. All are disabled by default. set blueteam 0 set redteam 0 set goldteam 0 // Skill level. Default is Nightmare. set skill 5 // Server variables. Default is set to doom2.exe // standard deathmatch rules with no monsters. set weaponstay 1 set itemsrespawn 0 set nomonsters 1 set monstersrespawn 0 set fastmonsters 0 set allowexit 0 set allowjump 0 set allowfreelook 0 set friendlyfire 1 // Enables the exit only when the fraglimit has been // hit, must hit exit switch to end game. set fragexitswitch 0 // This will reset the current map if everyone leaves, // great for cleaning up after a scrapped match. set emptyreset 0 // Fraglimit and timelimit. Self-explanatory. set fraglimit 50 set timelimit 0 // Scorelimit. Basically the amount of CTF captures // needed to win. set scorelimit 5 // Map cycle. Disabled by default. // addmap map02 // addmap map03 // addmap map04 // Remote console settings. Useful for remote // server administration! The password must be at // least five characters in order to be enabled. // Disabled by default. set rcon_password "" // Maximum amount of corpses visible. Default is set // to 200. Set it to 0 for infinite corpses. set maxcorpses 200 // Allow WAD file downloads, this will allow only // the PWAD (Patch WAD) type to be downloaded // Enabled by default set waddownload 1 // Developer stuff that probably won't be seen in // stable releases or moved to different locations. // For all your ground breaking feature needs! // Disabled by default. Use with caution. // set speedhackfix 0 // set networkcompression 0 // set spectate_password "" // set allowcheats 0 // set filecompression 1 set infiniteheight 1