// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __R_MAIN_H__ #define __R_MAIN_H__ #include "d_player.h" #include "r_data.h" // // POV related. // extern fixed_t viewcos; extern fixed_t viewsin; extern int viewwidth; extern int viewheight; extern int viewwindowx; extern int viewwindowy; extern int centerx; extern "C" int centery; extern fixed_t centerxfrac; extern fixed_t centeryfrac; extern fixed_t yaspectmul; extern byte* basecolormap; // [RH] Colormap for sector currently being drawn extern int validcount; extern int linecount; extern int loopcount; // // Lighting LUT. // Used for z-depth cuing per column/row, // and other lighting effects (sector ambient, flash). // // Lighting constants. // Now why not 32 levels here? #define LIGHTLEVELS 16 #define LIGHTSEGSHIFT 4 #define MAXLIGHTSCALE 48 #define LIGHTSCALEMULBITS 8 // [RH] for hires lighting fix #define LIGHTSCALESHIFT (12+LIGHTSCALEMULBITS) #define MAXLIGHTZ 128 #define LIGHTZSHIFT 20 // [RH] Changed from lighttable_t* to int. extern int scalelight[LIGHTLEVELS][MAXLIGHTSCALE]; extern int scalelightfixed[MAXLIGHTSCALE]; extern int zlight[LIGHTLEVELS][MAXLIGHTZ]; extern int extralight; extern BOOL foggy; extern int fixedlightlev; extern lighttable_t* fixedcolormap; extern int lightscalexmul; // [RH] for hires lighting fix extern int lightscaleymul; // Number of diminishing brightness levels. // There a 0-31, i.e. 32 LUT in the COLORMAP lump. #define NUMCOLORMAPS 32 // [RH] New detail modes extern "C" int detailxshift; extern "C" int detailyshift; // // Function pointers to switch refresh/drawing functions. // Used to select shadow mode etc. // extern void (*colfunc) (void); extern void (*basecolfunc) (void); extern void (*fuzzcolfunc) (void); extern void (*lucentcolfunc) (void); extern void (*transcolfunc) (void); extern void (*tlatedlucentcolfunc) (void); // No shadow effects on floors. extern void (*spanfunc) (void); // [RH] Function pointers for the horizontal column drawers. extern void (*hcolfunc_pre) (void); extern void (*hcolfunc_post1) (int hx, int sx, int yl, int yh); extern void (*hcolfunc_post2) (int hx, int sx, int yl, int yh); extern void (*hcolfunc_post4) (int sx, int yl, int yh); // // Utility functions. int R_PointOnSide ( fixed_t x, fixed_t y, node_t* node ); int R_PointOnSegSide ( fixed_t x, fixed_t y, seg_t* line ); angle_t R_PointToAngle ( fixed_t x, fixed_t y ); angle_t R_PointToAngle2 ( fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2 ); fixed_t R_PointToDist ( fixed_t x, fixed_t y ); fixed_t R_ScaleFromGlobalAngle (angle_t visangle); subsector_t* R_PointInSubsector ( fixed_t x, fixed_t y ); void R_SetFOV (float fov); // // REFRESH - the actual rendering functions. // // Called by G_Drawer. void R_RenderPlayerView (player_t *player); // Called by startup code. void R_Init (void); // Called by M_Responder. void R_SetViewSize (int blocks); // [RH] Initialize multires stuff for renderer void R_MultiresInit (void); #endif // __R_MAIN_H__