#include "SpriteData.hxx" unsigned char* SpriteData[] = { SpriteDataBushOne, SpriteDataBushTwo, SpriteDataBushThree, SpriteDataBushFour, SpriteDataHillOne, SpriteDataHillTwo, SpriteDataHillThree, SpriteDataHillFour, SpriteDataLeavesOne, SpriteDataLeavesTwo, SpriteDataLeavesThree, SpriteDataLeavesFour, SpriteDataMoonOne, SpriteDataMoonTwo, SpriteDataMoonThree, SpriteDataMoonFour, SpriteDataBlueStarOne, SpriteDataBlueStarTwo, SpriteDataBlueStarThree, SpriteDataBlueStarFour, SpriteDataRedBushOne, SpriteDataRedBushTwo, SpriteDataRedBushThree, SpriteDataRedBushFour, SpriteDataLilyOne, SpriteDataLilyTwo, SpriteDataLilyThree, SpriteDataLilyFour, SpriteDataRoseOne, SpriteDataRoseTwo, SpriteDataRoseThree, SpriteDataRoseFour, SpriteDataHairOne, SpriteDataHairTwo, SpriteDataHairThree, SpriteDataHairFour, SpriteDataDaisyOne, SpriteDataDaisyTwo, SpriteDataDaisyThree, SpriteDataDaisyFour, SpriteDataMumOne, SpriteDataMumTwo, SpriteDataMumThree, SpriteDataMumFour, SpriteDataAzaleaOne, SpriteDataAzaleaTwo, SpriteDataAzaleaThree, SpriteDataAzaleaFour, SpriteDataStandardBack, SpriteDataEmptyDeck, SpriteDataB_Logo, SpriteDataOonsoo, SpriteDataTitle, SpriteDataCongratulation, (unsigned char*)0 };