/////////////////////////////////////////////////////////////////////////////// // $Id: misc.cxx,v 1.1 1995/01/08 06:52:51 bmott Exp $ /////////////////////////////////////////////////////////////////////////////// // // misc.cxx - Various support routines for the widgets to use // // // Bradford W. Mott // Copyright (C) 1994 // December 11,1994 // /////////////////////////////////////////////////////////////////////////////// // $Log: misc.cxx,v $ // Revision 1.1 1995/01/08 06:52:51 bmott // Initial revision // /////////////////////////////////////////////////////////////////////////////// #include "BasicWidget.hxx" #include "UIApplication.hxx" #include "misc.hxx" /////////////////////////////////////////////////////////////////////////////// // Draw a 3D border around the widget! /////////////////////////////////////////////////////////////////////////////// void Draw3DBorder(BasicWidget* widget, int borderWidth, BorderStyle style) { int i; int w = widget->width(); int h = widget->height(); // Draw the top left hightlight if(style == Sunken) XSetForeground(application->display(), application->gc(), widget->backgroundLow()); else if(style == Raised) XSetForeground(application->display(), application->gc(), widget->backgroundHigh()); else return; for(i = 0; i < borderWidth; i++) { XDrawLine(application->display(), widget->window(), application->gc(), i, h-i-1, i, i); XDrawLine(application->display(), widget->window(), application->gc(), i, i, w-i-1, i); } // Draw the bottom right hightlight if(style == Sunken) XSetForeground(application->display(), application->gc(), widget->backgroundHigh()); else XSetForeground(application->display(), application->gc(), widget->backgroundLow()); for(i = 0; i < borderWidth; i++) { XDrawLine(application->display(), widget->window(), application->gc(), i+1, h-i-1, w-i-1, h-i-1); XDrawLine(application->display(), widget->window(), application->gc(), w-i-1, h-i-1, w-i-1, i+1); } }