/////////////////////////////////////////////////////////////////////////////// // $Id: $ /////////////////////////////////////////////////////////////////////////////// // // main.cxx - Starting point for Oonsoo // // // Bradford W. Mott // Copyright (C) 1994 // December 11,1994 // /////////////////////////////////////////////////////////////////////////////// // $Log: $ /////////////////////////////////////////////////////////////////////////////// #include #include #include "UIApplication.hxx" #include "SpriteCollection.hxx" #include "SpriteData.hxx" #include "Sound.hxx" #include "SampleCollection.hxx" #include "SampleData.hxx" #include "Engine.hxx" main(int argc, char **argv) { // Build the sample collection SampleCollection* sampleCollection = new SampleCollection(SampleData); // Build the Sound system Sound* sound = new Sound(sampleCollection); // Create an application application = new UIApplication(&argc, argv, "Oonsoo", sound); // Make sure we're running on a color display if(DisplayCells(application->display(), application->screen()) <= 2) { fprintf(stderr,"Can't run on monochrome displays!\n"); exit(1); } // Build the sprite collection SpriteCollection* spriteCollection = new SpriteCollection(SpriteData); // Fire up the oonsoo engine Engine* engine = new Engine(spriteCollection); // Loop until they decide to quit application->eventLoop(); // Destroy the oonsoo engine delete engine; // Destroy the sprite collection delete spriteCollection; // Destroy the application delete application; // Destroy the sound system delete sound; // Destroy the sample collection delete sampleCollection; }