/****************************************************************************** This source file is part of Viewizard Game Engine For the latest info, see http://www.viewizard.com/ File name: Model3DManager.cpp Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard All Rights Reserved. File Version: 3.0 ****************************************************************************** AstroMenace game source code available under "dual licensing" model. The licensing options available are: * Commercial Licensing. This is the appropriate option if you are creating proprietary applications and you are not prepared to distribute and share the source code of your application. Contact us for pricing at viewizard@viewizard.com * Open Source Licensing. This is the appropriate option if you want to share the source code of your application with everyone you distribute it to, and you also want to give them the right to share who uses it. You should have received a copy of the GNU General Public License version 3 with this source codes. If not, see . ******************************************************************************/ #include "Model3D.h" #include "../System/System.h" eModel3D *StartModel3D = 0; eModel3D *EndModel3D = 0; //----------------------------------------------------------------------------- // Нахождение геометрии, или ее загрузка //----------------------------------------------------------------------------- eModel3D *vw_LoadModel3D(const char *nName) { // сначала пытаемся найти уже сущ. eModel3D *tmp = StartModel3D; while (tmp != 0) { eModel3D *tmp2 = tmp->Next; if(!strcmp(tmp->Name, nName)) return tmp; tmp = tmp2; } // если ничего нет, значит нужно загрузить eModel3D * Model = 0; Model = new eModel3D; if (Model == 0) return 0; Model->ReadVW3D(nName); printf("Loaded ... %s\n", nName); return Model; } //----------------------------------------------------------------------------- // Присоеденяем Model3D к списку //----------------------------------------------------------------------------- void vw_AttachModel3D(eModel3D * NewModel3D) { if (NewModel3D == 0) return; // первый в списке... if (EndModel3D == 0) { NewModel3D->Prev = 0; NewModel3D->Next = 0; StartModel3D = NewModel3D; EndModel3D = NewModel3D; } else // продолжаем заполнение... { NewModel3D->Prev = EndModel3D; NewModel3D->Next = 0; EndModel3D->Next = NewModel3D; EndModel3D = NewModel3D; } } //----------------------------------------------------------------------------- // Удаляем Model3D из списка //----------------------------------------------------------------------------- void vw_DetachModel3D(eModel3D * OldModel3D) { if (OldModel3D == 0) return; // переустанавливаем указатели... if (StartModel3D == OldModel3D) StartModel3D = OldModel3D->Next; if (EndModel3D == OldModel3D) EndModel3D = OldModel3D->Prev; if (OldModel3D->Next != 0) OldModel3D->Next->Prev = OldModel3D->Prev; else if (OldModel3D->Prev != 0) OldModel3D->Prev->Next = 0; if (OldModel3D->Prev != 0) OldModel3D->Prev->Next = OldModel3D->Next; else if (OldModel3D->Next != 0) OldModel3D->Next->Prev = 0; } //----------------------------------------------------------------------------- // Удаляем все Model3D в списке //----------------------------------------------------------------------------- void vw_ReleaseAllModel3D() { eModel3D *tmp = StartModel3D; while (tmp!=0) { eModel3D *tmp2 = tmp->Next; delete tmp; tmp = 0; tmp = tmp2; } StartModel3D = 0; EndModel3D = 0; }