/******************************************************************************
This source file is part of AstroMenace game
(Hardcore 3D space shooter with spaceship upgrade possibilities.)
For the latest info, see http://www.viewizard.com/
File name: Loading.cpp
Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard
All Rights Reserved.
File Version: 1.2
******************************************************************************
AstroMenace game source code available under "dual licensing" model.
The licensing options available are:
* Commercial Licensing. This is the appropriate option if you are
creating proprietary applications and you are not prepared to
distribute and share the source code of your application.
Contact us for pricing at viewizard@viewizard.com
* Open Source Licensing. This is the appropriate option if you want
to share the source code of your application with everyone you
distribute it to, and you also want to give them the right to share
who uses it. You should have received a copy of the GNU General Public
License version 3 with this source codes.
If not, see .
******************************************************************************/
#include "Game.h"
//------------------------------------------------------------------------------------
// локальные переменные
//------------------------------------------------------------------------------------
// прорисовка хинтов во время загрузки
bool NeedShowHint = false;
char *LoadingHints[6] =
{"9_16Line1",
"9_16Line2",
"9_16Line3",
"9_16Line4",
"9_16Line5",
"9_16Line6"};
//------------------------------------------------------------------------------------
// локальная структура данных загрузки
//------------------------------------------------------------------------------------
struct LoadList
{
// имя файла
char FileName[MAX_PATH];
// тип файла (0-2д текстура, 1-текстура, 2-VW3D, 3-music, 4-sfx)
int FileType;
// вес данного объекта при загрузки (для текстур берем кбайты чистые, т.е. если она в рав формате типа бмп)
int Value;
// альфа канал, если нужно
bool Alpha;
// цвет альфа канала
BYTE Red, Green, Blue;
// режим создания альфа канала
int AlphaMode;
// фильтр текстуры
int TextWrap;
int TextFiltr;
bool MipMap;
// нужно ли для этой текстуры сжатие
bool NeedCompression;
};
// ВАЖНО!!!
// 1) текстуры должны стоять первые, а модели последние
// 2) одна и таже модель не должна вызываться с разными начальными углами и ресайзом. Для таких случаев нужно 2 модели (одинаковые)... иначе будут проблемы с VBO
// подключаем список загрузки
LoadList *CurrentList = 0;
int CurrentListCount = 0;
//------------------------------------------------------------------------------------
// данные загрузки шейдеров
//------------------------------------------------------------------------------------
struct GLSLLoadList
{
char Name[MAX_PATH];
char VertexShaderFileName[MAX_PATH];
char FragmentShaderFileName[MAX_PATH];
};
const int GLSLLoadListCount = 30;
GLSLLoadList GLSLLoadList[GLSLLoadListCount] =
{
{"ParticleSystem", "DATA/GLSL/particle.vert", "DATA/GLSL/particle.frag"},
{"SpaceStars", "DATA/GLSL/particle_stars.vert", "DATA/GLSL/particle.frag"},
{"ObjectLight10", "DATA/GLSL/light.vert", "DATA/GLSL/light10.frag"},
{"ObjectLight11", "DATA/GLSL/light.vert", "DATA/GLSL/light11.frag"},
{"ObjectLight12", "DATA/GLSL/light.vert", "DATA/GLSL/light12.frag"},
{"ObjectLight13", "DATA/GLSL/light.vert", "DATA/GLSL/light13.frag"},
{"ObjectLight14", "DATA/GLSL/light.vert", "DATA/GLSL/light14.frag"},
{"ObjectLight15", "DATA/GLSL/light.vert", "DATA/GLSL/light15.frag"},
{"ObjectLight16", "DATA/GLSL/light.vert", "DATA/GLSL/light16.frag"},
{"ObjectLight20", "DATA/GLSL/light.vert", "DATA/GLSL/light20.frag"},
{"ObjectLight21", "DATA/GLSL/light.vert", "DATA/GLSL/light21.frag"},
{"ObjectLight22", "DATA/GLSL/light.vert", "DATA/GLSL/light22.frag"},
{"ObjectLight23", "DATA/GLSL/light.vert", "DATA/GLSL/light23.frag"},
{"ObjectLight24", "DATA/GLSL/light.vert", "DATA/GLSL/light24.frag"},
{"ObjectLight25", "DATA/GLSL/light.vert", "DATA/GLSL/light25.frag"},
{"ObjectLight26", "DATA/GLSL/light.vert", "DATA/GLSL/light26.frag"},
{"Explosion10", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light10.frag"},
{"Explosion11", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light11.frag"},
{"Explosion12", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light12.frag"},
{"Explosion13", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light13.frag"},
{"Explosion14", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light14.frag"},
{"Explosion15", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light15.frag"},
{"Explosion16", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light16.frag"},
{"Explosion20", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light20.frag"},
{"Explosion21", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light21.frag"},
{"Explosion22", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light22.frag"},
{"Explosion23", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light23.frag"},
{"Explosion24", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light24.frag"},
{"Explosion25", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light25.frag"},
{"Explosion26", "DATA/GLSL/light_explosion.vert", "DATA/GLSL/light26.frag"},
};
//------------------------------------------------------------------------------------
// данные загрузки меню
//------------------------------------------------------------------------------------
#define TEXTURE_NO_MIPMAP RI_MAGFILTER_LINEAR | RI_MINFILTER_LINEAR | RI_MIPFILTER_NONE
// сколько нужно загружать в листе меню
#ifdef DEMO_VERSION
const int MenuLoadStartListCount = 169;// + 79;
#else
#ifdef DEMO_VERSION_FULL_VFS
const int MenuLoadStartListCount = 191;// + 167;
#else
const int MenuLoadStartListCount = 181;// + 167;
#endif
#endif
// лист загрузки меню
LoadList MenuLoadStartList[MenuLoadStartListCount] =
{
// текстуры меню... кнопки, диалоги, название игры
{"DATA/MENU/astromenace.tga", 0, 512, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_back.tga", 0, 192, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_in.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_out.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_back.tga", 0, 192, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_in.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_out.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_off.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/blackpoint.tga", 0, 0, true, 255,255,255, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/whitepoint.tga", 0, 0, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/line.tga", 0, 4, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/perc.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/perc_none.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/checkbox_main.tga", 0, 5, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/checkbox_in.tga", 0, 5, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки для отображения в меню credits
{"DATA/CREDITS/sdl.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/cvs.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/opengl.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/openal.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/codeblocks.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/gnugcc.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/ubuntu.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/tinyxml.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
// для демо части
{"DATA/DEMO/image1.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image2.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image3.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image4.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image1.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image2.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image3.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image4.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image5.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image6.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
#endif
// панельки и кнопки вывода информации в меню модернизации корабля
{"DATA/MENU/workshop_panel1.tga", 0, 270, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel1+.tga", 0, 270, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel2.tga", 0, 492, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel2+.tga", 0, 492, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel3.tga", 0, 110, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel4.tga", 0, 54, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel5.tga", 0, 899, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/ammo.tga", 0, 8, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/button_weaponry_out.tga", 0, 6, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/button_weaponry_in.tga", 0, 6, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/back_spot.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/back_spot2.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// диалоги
{"DATA/MENU/dialog512_256.tga", 0, 706, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/dialog512_512.tga", 0, 1242, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/dialog768_600.tga", 0, 2131, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// панельки
{"DATA/MENU/panel444_333_back.tga", 0, 639, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/panel444_333_border.tga", 0, 705, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/panel800_444_back.tga", 0, 1631, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// малые кнопки для диалогов и панелек
{"DATA/MENU/button_dialog200_out.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_in.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_off.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_out.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_in.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_off.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/arrows_on.tga", 0, 69, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/arrows_off.tga", 0, 69, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// иконки отображения в меню выбора миссий
{"DATA/SCRIPT/mission1_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission2_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission3_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission4_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission5_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission6_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission7_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission8_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission9_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission10_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission11_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission12_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission13_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission14_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission15_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки систем корабля
{"DATA/MENU/system_engine1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_onoff.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки оружия для передаскивания-отображения в слотах оружия
{"DATA/MENU/weapon1_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon2_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon3_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon4_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon5_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon6_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon7_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon8_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon9_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon10_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon11_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon12_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon13_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon14_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon15_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon16_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon17_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon18_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon19_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty1_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty2_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty3_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty4_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty5_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_on_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty_icon.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// курсор
{"DATA/cursor.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/cursor_shadow.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// текстура брони для кораблей землян
{"DATA/MODELS/EARTHFIGHTER/sf-text00.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text09.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text10.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum01.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum02.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum03.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch12.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch34.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/rockets.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура истребителей пришельцев
{"DATA/MODELS/ALIENFIGHTER/al-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENFIGHTER/al-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура космических объектов
{"DATA/MODELS/SPACE/asteroid-01.jpg", 1, 96, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// планеты
{"DATA/MODELS/PLANET/asteroid.tga", 1, 512, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/clouds.tga", 1, 1024, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/moon.tga", 1, 192, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5base.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5i.tga", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/planet1.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/planet3.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура наземной техники-сооружений
{"DATA/MODELS/gr-01.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/track.jpg", 1, 48, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// большие астероиды
{"DATA/MODELS/SPACE/bigasteroid.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
#ifndef DEMO_VERSION
// текстура больших кораблей пришельцев
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// турели пиратов
{"DATA/MODELS/TURRET/turrets.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура зданий
{"DATA/MODELS/BUILDING/bld.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/BUILDING/bld_illum.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// космическая база
{"DATA/MODELS/SPACEBASE/allalpha.tga", 1, 1024, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/SPACEBASE/metal.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/SPACEBASE/aster.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// мины
{"DATA/MODELS/MINE/mine1.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine1i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
#endif
// скайбокс - космос, загружаем только те, что нужно - экономим видео память
{"DATA/SKYBOX/1/skybox_DN.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_FR.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/tile_14.jpg", 1, 4096/2, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_BILINEAR, true, true},
// спец эффекты
{"DATA/GFX/flare.tga", 1, 16, true, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare1.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare2.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare3.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
/*
// 3д модели - загружаем в меню при старте игры и больше не выгружаем
// корабли землян + их оружие
{"DATA/MODELS/EARTHFIGHTER/sf-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-08.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-09.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-10.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-11.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-12.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-13.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-14.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-15.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-16.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-17.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-18.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-19.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-20.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-21.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-22.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/weapons.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch2.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch3.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch4.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/missile.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/swarm.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/torpedo.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/nuke.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// корабли пиратов
{"DATA/MODELS/PIRATESHIP/gunship-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// планет
{"DATA/MODELS/PLANET/aplanet.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/dplanet.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/gplanet.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/moon.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/planet5.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/planet6.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// астероиды
{"DATA/MODELS/SPACE/asteroid-010.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-011.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-012.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-013.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-014.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-015.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-016.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-017.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-018.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-019.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0110.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0111.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0112.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0113.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0114.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0115.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0116.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0117.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0118.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0119.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// малые корабли пришельцев
{"DATA/MODELS/ALIENFIGHTER/al-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// геометрия больших астероидов
{"DATA/MODELS/SPACE/bigasteroid-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// турелей
{"DATA/MODELS/TURRET/turret-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TURRET/turret-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
#ifndef DEMO_VERSION
{"DATA/MODELS/ALIENFIGHTER/al-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-08.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-09.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-10.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-11.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-12.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-13.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-14.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-15.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-16.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-17.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// большие корабли пришельцев
{"DATA/MODELS/ALIENMOTHERSHIP/alm-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-08.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// постройки (мирные)
{"DATA/MODELS/BUILDING/bld-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-08.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-09.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-10.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-11.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// гусенечный транспорт
{"DATA/MODELS/TRACKED/engineering-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-aa-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-aa-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-11.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-10.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-09.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-08.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-07.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-06.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// колесный транспорт
{"DATA/MODELS/WHEELED/r-launcher-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/apc-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/apc-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// военные сооружения
{"DATA/MODELS/MILITARYBUILDING/artiler-gun-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/artiler-gun-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-05.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// геометрия базы пиратов
{"DATA/MODELS/SPACEBASE/1/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/2.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/3.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/4.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/5.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/2.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/3.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/4.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/5.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/3/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/4/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/5/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/2.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/3.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/4.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/5.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/7/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/1.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/2.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/3.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/4.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/5.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
// мин
{"DATA/MODELS/MINE/mine-01.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-02.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-03.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-04.VW3D", 2, true, 0,0,0, 0, 0, 0, true, false},
#endif // #ifndef DEMO_VERSION
*/
};
// сколько нужно загружать в листе меню
#ifdef DEMO_VERSION
const int MenuLoadListCount = 169;
#else
#ifdef DEMO_VERSION_FULL_VFS
const int MenuLoadListCount = 191;
#else
const int MenuLoadListCount = 181;
#endif
#endif
// лист загрузки меню
LoadList MenuLoadList[MenuLoadListCount] =
{
// текстуры меню... кнопки, диалоги, название игры
{"DATA/MENU/astromenace.tga", 0, 512, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_back.tga", 0, 192, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_in.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_out.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_back.tga", 0, 192, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_in.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_out.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button256_off.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/blackpoint.tga", 0, 0, true, 255,255,255, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/whitepoint.tga", 0, 0, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/line.tga", 0, 4, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/perc.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/perc_none.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/checkbox_main.tga", 0, 5, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/checkbox_in.tga", 0, 5, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки для отображения в меню credits
{"DATA/CREDITS/sdl.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/cvs.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/opengl.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/openal.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/codeblocks.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/gnugcc.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/ubuntu.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/CREDITS/tinyxml.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
// для демо части
{"DATA/DEMO/image1.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image2.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image3.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/image4.tga", 0, 144, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image1.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image2.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image3.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image4.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image5.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/DEMO/i_image6.tga", 0, 153, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
#endif
// панельки и кнопки вывода информации в меню модернизации корабля
{"DATA/MENU/workshop_panel1.tga", 0, 270, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel1+.tga", 0, 270, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel2.tga", 0, 492, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel2+.tga", 0, 492, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel3.tga", 0, 110, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel4.tga", 0, 54, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/workshop_panel5.tga", 0, 899, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/ammo.tga", 0, 8, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/button_weaponry_out.tga", 0, 6, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/button_weaponry_in.tga", 0, 6, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/back_spot.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/back_spot2.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// диалоги
{"DATA/MENU/dialog512_256.tga", 0, 706, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/dialog512_512.tga", 0, 1242, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/dialog768_600.tga", 0, 2131, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// панельки
{"DATA/MENU/panel444_333_back.tga", 0, 639, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/panel444_333_border.tga", 0, 705, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/panel800_444_back.tga", 0, 1631, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// малые кнопки для диалогов и панелек
{"DATA/MENU/button_dialog200_out.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_in.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_off.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_out.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_in.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_off.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/arrows_on.tga", 0, 69, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/arrows_off.tga", 0, 69, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
// иконки отображения в меню выбора миссий
{"DATA/SCRIPT/mission1_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission2_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission3_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission4_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission5_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission6_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission7_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission8_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission9_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission10_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission11_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission12_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission13_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission14_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/SCRIPT/mission15_icon.tga", 0, 12, false, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки систем корабля
{"DATA/MENU/system_engine1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target1.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target2.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target3.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target4.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_engine_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_mechan_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_power_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_protect_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_target_empty.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/system_onoff.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// иконки оружия для передаскивания-отображения в слотах оружия
{"DATA/MENU/weapon1_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon2_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon3_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon4_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon5_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon6_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon7_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon8_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon9_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon10_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon11_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon12_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon13_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon14_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon15_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon16_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon17_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon18_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon19_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty1_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty2_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty3_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty4_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty5_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_on_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_empty_icon.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// курсор
{"DATA/cursor.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/cursor_shadow.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// текстура брони для кораблей землян
{"DATA/MODELS/EARTHFIGHTER/sf-text00.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text09.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text10.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum01.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum02.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum03.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch12.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch34.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/rockets.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура истребителей пришельцев
{"DATA/MODELS/ALIENFIGHTER/al-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENFIGHTER/al-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура космических объектов
{"DATA/MODELS/SPACE/asteroid-01.jpg", 1, 96, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// планеты
{"DATA/MODELS/PLANET/asteroid.tga", 1, 512, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/clouds.tga", 1, 1024, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/moon.tga", 1, 192, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5base.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5i.tga", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/planet1.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/planet3.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура наземной техники-сооружений
{"DATA/MODELS/gr-01.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/track.jpg", 1, 48, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// большие астероиды
{"DATA/MODELS/SPACE/bigasteroid.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
#ifndef DEMO_VERSION
// текстура больших кораблей пришельцев
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// турели пиратов
{"DATA/MODELS/TURRET/turrets.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// текстура зданий
{"DATA/MODELS/BUILDING/bld.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/BUILDING/bld_illum.tga", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// космическая база
{"DATA/MODELS/SPACEBASE/allalpha.tga", 1, 1024, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/SPACEBASE/metal.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/SPACEBASE/aster.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// мины
{"DATA/MODELS/MINE/mine1.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine1i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
#endif
// скайбокс - космос, загружаем только те, что нужно - экономим видео память
{"DATA/SKYBOX/1/skybox_DN.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_FR.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/tile_14.jpg", 1, 4096/2, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_BILINEAR, true, true},
// спец эффекты
{"DATA/GFX/flare.tga", 1, 16, true, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare1.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare2.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare3.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
};
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
const int GameLevelsLoadListCount = 70+41+31;
#else
const int GameLevelsLoadListCount = 78+41+35;
#endif
LoadList GameLevelsLoadList[GameLevelsLoadListCount] =
{
// 2д часть
{"DATA/cursor.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/cursor_shadow.tga", 0, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/blackpoint.tga", 0, 0, true, 255,255,255, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/dialog512_256.tga", 0, 706, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_out.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_in.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog200_off.tga", 0, 57, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_out.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_in.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button_dialog128_off.tga", 0, 39, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_back.tga", 0, 192, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_in.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/button384_out.tga", 0, 96, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/dialog512_512.tga", 0, 1242, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/MENU/perc.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/perc_none.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/pause.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/nums.tga", 0, 104, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/mission.tga", 0, 64, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/ammo.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/energy.tga", 0, 2, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/game_panel.tga", 0, 296, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/game_panel2.tga", 0, 347, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/game_panel_el.tga", 0, 256, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/game_num.tga", 0, 31, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/weapon_panel_left.tga", 0, 56, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/weapon_panel_right.tga", 0, 56, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/GAME/weapon_ammo.tga", 0, 1, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/weapon_energy.tga", 0, 1, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon_on_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/GAME/missionfailed.tga", 0, 168, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/tile_14.jpg", 1, 4096/2, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_BILINEAR, true, true},
// спец эффекты
{"DATA/GFX/flare.tga", 1, 16, true, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare1.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare2.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
{"DATA/GFX/flare3.tga", 1, 16, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, RI_TEXTURE_BILINEAR, true, false},
// иконки оружия для перетаскивания-отображения в слотах оружия
{"DATA/MENU/weapon1_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon2_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon3_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon4_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon5_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon6_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon7_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon8_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon9_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon10_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon11_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon12_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon13_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon14_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon15_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon16_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon17_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon18_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
{"DATA/MENU/weapon19_icon.tga", 0, 32, true, 0,0,0, TX_ALPHA_EQUAL, RI_CLAMP, TEXTURE_NO_MIPMAP, false, false},
// текстура брони для кораблей землян
{"DATA/MODELS/EARTHFIGHTER/sf-text00.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text09.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-text10.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum01.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum02.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum03.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/sf-illum04.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch12.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/lnch34.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/EARTHFIGHTER/rockets.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// звуки игры (только игры), грузим тут, иначе плохо, когда подгружает во время игры
#if defined(DEMO_VERSION) || defined(BUILD_OBERON_MEDIA)
{"DATA/SFX/weapon1probl.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon2probl.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon3probl.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon4probl.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon5probl.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion1.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion2.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion3.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion4.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire1.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire2.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire3.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire4.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire5.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire6.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire7.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire8.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire9.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire10.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire11.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire12.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire13.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire14.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire15.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire16.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire17.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire18.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire19.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/kinetichit.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/ionhit.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/plasmahit.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/antimaterhit.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/gausshit.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/lowlife.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/MissileDetected.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/PowerSupplyReestablished.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/PrepareForAction.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/Warning.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponDamaged.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponDestroyed.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponMalfunction.ogg", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
#else
{"DATA/SFX/weapon1probl.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon2probl.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon3probl.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon4probl.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weapon5probl.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion1.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion2.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion3.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/explosion4.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire1.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire2.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire3.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire4.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire5.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire6.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire7.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire8.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire9.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire10.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire11.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire12.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire13.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire14.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire15.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire16.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire17.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire18.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/weaponfire19.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/kinetichit.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/ionhit.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/plasmahit.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/antimaterhit.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/gausshit.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/SFX/lowlife.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/MissileDetected.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/PowerSupplyReestablished.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/PrepareForAction.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/Warning.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponDamaged.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponDestroyed.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
{"DATA/VOICE/WeaponMalfunction.wav", 4, 20, false, 0,0,0, 0, 0, 0, true, true},
#endif
#if !defined(DEMO_VERSION) && !defined(DEMO_VERSION_FULL_VFS)
// мины
{"DATA/MODELS/MINE/mine1.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine1i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine2i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine3i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/MINE/mine4i.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// мин
{"DATA/MODELS/MINE/mine-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MINE/mine-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#endif
// корабли землян + их оружие
{"DATA/MODELS/EARTHFIGHTER/sf-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-08.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-09.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-10.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-11.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-12.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-13.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-14.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-15.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-16.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-17.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-18.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-19.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-20.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-21.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/sf-22.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/weapons.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch2.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch3.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/lnch4.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/missile.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/swarm.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/torpedo.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/EARTHFIGHTER/nuke.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
};
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
const int AlienFighterLoadListCount = 2+5;
#else
const int AlienFighterLoadListCount = 2+17;
#endif
LoadList AlienFighterLoadList[AlienFighterLoadListCount] =
{
// AlienFighter – load alien fighters textures.
{"DATA/MODELS/ALIENFIGHTER/al-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENFIGHTER/al-illum04.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// малые корабли пришельцев
{"DATA/MODELS/ALIENFIGHTER/al-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#if !defined(DEMO_VERSION) && !defined(DEMO_VERSION_FULL_VFS)
{"DATA/MODELS/ALIENFIGHTER/al-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-08.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-09.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-10.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-11.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-12.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-13.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-14.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-15.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-16.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENFIGHTER/al-17.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#endif
};
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
const int PirateLoadListCount = 9+12;
#else
const int PirateLoadListCount = 9+42;
#endif
LoadList PirateLoadList[PirateLoadListCount] =
{
// Pirate – load all pirate data (vehicles, military buildings, ships...) testures.
{"DATA/MODELS/gr-01.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-05.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-06.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/gr-07.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/track.jpg", 1, 48, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/TURRET/turrets.jpg", 1, 192, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// корабли пиратов
{"DATA/MODELS/PIRATESHIP/gunship-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/gunship-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PIRATESHIP/bomber-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
// турелей
{"DATA/MODELS/TURRET/turret-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TURRET/turret-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#if !defined(DEMO_VERSION) && !defined(DEMO_VERSION_FULL_VFS)
// гусенечный транспорт
{"DATA/MODELS/TRACKED/engineering-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-aa-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-aa-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/apc-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-11.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-10.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-09.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-08.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/TRACKED/tank-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
// колесный транспорт
{"DATA/MODELS/WHEELED/r-launcher-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/apc-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/apc-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/WHEELED/jeep-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
// военные сооружения
{"DATA/MODELS/MILITARYBUILDING/artiler-gun-02.VW3D",2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/artiler-gun-01.VW3D",2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/MILITARYBUILDING/aa-gun-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#endif
};
#if defined(DEMO_VERSION) || defined(DEMO_VERSION_FULL_VFS)
const int BasePartLoadListCount = 3;
#else
const int BasePartLoadListCount = 3+24;
#endif
LoadList BasePartLoadList[BasePartLoadListCount] =
{
// BasePart – load pirate base textures.
{"DATA/MODELS/SPACEBASE/aster.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/SPACEBASE/allalpha.tga", 1, 768, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/SPACEBASE/metal.jpg", 1, 1024, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
#if !defined(DEMO_VERSION) && !defined(DEMO_VERSION_FULL_VFS)
// геометрия базы пиратов
{"DATA/MODELS/SPACEBASE/1/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/2.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/3.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/4.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/1/5.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/2.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/3.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/4.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/2/5.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/3/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/4/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/5/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/2.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/3.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/4.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/6/5.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/7/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/1.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/2.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/3.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/4.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACEBASE/8/5.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
#endif
};
const int AsteroidLoadListCount = 2+25;
LoadList AsteroidLoadList[AsteroidLoadListCount] =
{
// Asteroid – load asteroids (for AsteroidField) textures.
{"DATA/MODELS/SPACE/asteroid-01.jpg", 1, 96, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// большие астероиды
{"DATA/MODELS/SPACE/bigasteroid.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// геометрия больших астероидов
{"DATA/MODELS/SPACE/bigasteroid-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/bigasteroid-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
// астероиды
{"DATA/MODELS/SPACE/asteroid-010.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-011.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-012.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-013.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-014.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-015.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-016.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-017.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-018.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-019.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0110.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0111.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0112.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0113.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0114.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0115.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0116.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0117.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0118.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/SPACE/asteroid-0119.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
};
const int PlanetLoadListCount = 7+6;
LoadList PlanetLoadList[PlanetLoadListCount] =
{
// Planet – load planets textures.
{"DATA/MODELS/PLANET/asteroid.tga", 1, 512, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/clouds.tga", 1, 1024, true, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/moon.tga", 1, 192, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5base.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/p5i.tga", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, false},
{"DATA/MODELS/PLANET/planet1.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/PLANET/planet3.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// планет
{"DATA/MODELS/PLANET/aplanet.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/dplanet.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/gplanet.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/moon.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/planet5.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/PLANET/planet6.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
};
const int AlienMotherShipLoadListCount = 8+8;
LoadList AlienMotherShipLoadList[AlienMotherShipLoadListCount] =
{
// AlienMotherShip – load alien motherships textures.
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text02.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text03.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text04.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-text08.jpg", 1, 768, false, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// большие корабли пришельцев
{"DATA/MODELS/ALIENMOTHERSHIP/alm-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/ALIENMOTHERSHIP/alm-08.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
};
const int BuildingLoadListCount = 2+11;
LoadList BuildingLoadList[BuildingLoadListCount] =
{
// Building – load buildings textures.
{"DATA/MODELS/BUILDING/bld.jpg", 1, 768, false, 0,0,0, TX_ALPHA_GREYSC, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
{"DATA/MODELS/BUILDING/bld_illum.tga", 1, 1024, true, 0,0,0, TX_ALPHA_EQUAL, RI_WRAP_U | RI_WRAP_V, RI_TEXTURE_TRILINEAR, true, true},
// постройки (мирные)
{"DATA/MODELS/BUILDING/bld-01.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-02.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-03.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-04.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-05.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-06.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-07.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-08.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-09.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-10.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
{"DATA/MODELS/BUILDING/bld-11.VW3D", 2, 20, true, 0,0,0, 0, 0, 0, true, false},
};
const int StarSystem1LoadListCount = 6;
LoadList StarSystem1LoadList[StarSystem1LoadListCount] =
{
// StarSystem1 – load StarSystem 1 SkyBox textures.
{"DATA/SKYBOX/1/skybox_BK.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_DN.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_FR.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_LF.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_RT.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/1/skybox_UP.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
};
const int StarSystem2LoadListCount = 6;
LoadList StarSystem2LoadList[StarSystem2LoadListCount] =
{
//StarSystem2 – load StarSystem 2 SkyBox textures.
{"DATA/SKYBOX/2/skybox_BK.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/2/skybox_DN.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/2/skybox_FR.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/2/skybox_LF.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/2/skybox_RT.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/2/skybox_UP.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
};
const int StarSystem3LoadListCount = 6;
LoadList StarSystem3LoadList[StarSystem3LoadListCount] =
{
//StarSystem3 – load StarSystem 3 SkyBox textures.
{"DATA/SKYBOX/3/skybox_BK.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/3/skybox_DN.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/3/skybox_FR.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/3/skybox_LF.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/3/skybox_RT.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
{"DATA/SKYBOX/3/skybox_UP.jpg", 1, 3072/2, false, 0,0,0, TX_ALPHA_GREYSC, RI_CLAMP, TEXTURE_NO_MIPMAP, false, true},
};
//------------------------------------------------------------------------------------
// процедура прорисовки логотипа
//------------------------------------------------------------------------------------
void DrawViewizardLogo(eTexture *ViewizardLogoTexture)
{
int ShowLogoTime = 6000; // сколько нужно показывать логотип
int ShowLogoLife = ShowLogoTime; // сколько осталось показывать
Uint32 ShowLogoPrevTime = SDL_GetTicks();
vw_SetClearColor(1.0f,1.0f,1.0f,1.0f);
while (ShowLogoLife > 0)
{
RECT SrcRest,DstRest;
SetRect(&SrcRest, 1,1,511,511);
int StartX = (Setup.iAspectRatioWidth-510)/2;
int EndX = StartX+510;
SetRect(&DstRest, StartX, 128+1, EndX, 640-2);
float Transp = 1.0f;
float GreyColor = 1.0f;
// плавно делаем появление
if (ShowLogoLife > ShowLogoTime/2.0f)
{
Transp = (ShowLogoTime/2.0f - (ShowLogoLife-ShowLogoTime/2.0f))/(ShowLogoTime/2.0f);
}
else
{
Transp = 1.0f;
// относительно быстро исчезаем
if (ShowLogoLife < ShowLogoTime/4.0f)
{
GreyColor = ShowLogoLife/(ShowLogoTime/4.0f);
vw_SetClearColor(GreyColor,GreyColor,GreyColor,1.0f);
}
}
Transp-=.01f; // чтобы всегда был немного прозрачным
if (Transp < 0.0f) Transp = 0.0f;
// рисуем
vw_BeginRendering();
vw_Start2DMode(-1,1);
vw_DrawTransparent(&DstRest, &SrcRest, ViewizardLogoTexture, true, Transp, 0.0f, RI_UL_CORNER, GreyColor, GreyColor, GreyColor);
vw_End2DMode();
vw_EndRendering();
// проверка времени
ShowLogoLife -= SDL_GetTicks() - ShowLogoPrevTime;
ShowLogoPrevTime = SDL_GetTicks();
if (ShowLogoLife <= 0) ShowLogoLife = 0;
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
case SDL_KEYDOWN:
case SDL_JOYBUTTONDOWN:
ShowLogoLife = 0;
break;
default:
break;
}
}
SDL_Delay(2);
#ifndef MULTI_THREAD_VERSION
// ставим и сюда, иначе не сможем играть во время загрузки
Audio_LoopProc();
#endif
}
vw_SetClearColor(0.0f,0.0f,0.0f,1.0f);
}
//------------------------------------------------------------------------------------
// процедура прорисовки процента загрузки данных
//------------------------------------------------------------------------------------
void DrawLoading(int Current, int AllDrawLoading, float *LastDrawTime, eTexture *LoadImageTexture)
{
// слишком часто не рисуем
if (Current != AllDrawLoading) // последний (полный) рисуем всегда
if ((*LastDrawTime) + 0.035 >= vw_GetTime()) return;
vw_BeginRendering();
vw_Start2DMode(-1,1);
RECT SrcRest, DstRest;
// выводим картинку
SetRect(&SrcRest, 0,0,1024,512);
SetRect(&DstRest, 0, 64+32,Setup.iAspectRatioWidth,64+32+512);
vw_DrawTransparent(&DstRest, &SrcRest, LoadImageTexture, false, 1.0f, 0.0f);
// выводим подложку линии загрузки
SetRect(&SrcRest, 0,0,256,64);
int StartX = (Setup.iAspectRatioWidth-256)/2;
vw_Draw(StartX, 768-64-32-8 -32, &SrcRest, vw_FindTextureByName("DATA/LOADING/loading_back.tga"), true);
// выводим линию загрузки
int loaded = (int)(256.0f*Current/AllDrawLoading);
SetRect(&SrcRest, 0,0,loaded,16);
vw_Draw(StartX, 768-64-1 -32, &SrcRest, vw_FindTextureByName("DATA/LOADING/loading_line.tga"), true);
// выводим хинт при загрузке
if (NeedShowHint)
{
int Size = (Setup.iAspectRatioWidth-FontSize(GetText(LoadingHints[Setup.LoadingHint])))/2;
DrawFont(Size, 740, 0, 0, 0, 0.99f, GetText(LoadingHints[Setup.LoadingHint]));
}
vw_End2DMode();
vw_EndRendering();
// обработчик окна
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
switch (event.type)
{
case SDL_QUIT:
Quit = true;
break;
default:
break;
}
}
#ifndef MULTI_THREAD_VERSION
// ставим и сюда, иначе не сможем играть во время загрузки
Audio_LoopProc();
#endif
(*LastDrawTime) = vw_GetTime();
}
//------------------------------------------------------------------------------------
// процедура освобождения данных, что удалять определяем по типу загрузки
//------------------------------------------------------------------------------------
int CurretnLoadedData = -2;
bool ReleaseGameData(int LoadType)
{
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// сбрасываем данные глобальных переменных
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurrentList = 0;
CurrentListCount = 0;
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// удаляем данные из памяти
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ReleaseAllObject3D();
vw_ReleaseAllParticleSystems();
ReleaseAllText();
vw_ReleaseAllLights();
StarSystemRelease();
// если это не переход меню-игра, снимаем звук
vw_ReleaseAllSounds(1);
// если не менее 128 мб видео памяти - выгружать текстуры вообще не нужно
if (!Setup.EqualOrMore128MBVideoRAM)
{
// если выбрали миссию, и была миссия (т.е. рестарт миссии) - ничего не удаляем-чистим
if (CurretnLoadedData == LoadType && CurretnLoadedData == 1)
{
// эту миссию уже загружали
CurretnLoadedData = LoadType;
return true;
}
else
{
vw_ReleaseAllTextures();
CurretnLoadedData = LoadType;
return false;
}
}
else
{
// нужно понять, мы конкретно это загружали или нет
if (LoadType <= 0) // это меню
{
if (LoadedTypes[0]) return true;
else
{
LoadedTypes[0] = true;
return false;
}
}
else // это миссия
{
if (CurrentMission >= 0)
{
if (LoadedTypes[CurrentMission+1]) return true;
else
{
LoadedTypes[CurrentMission+1] = true;
return false;
}
}
}
}
return false;
}
// отдельный поток для проигывания музыки при загрузке
#ifdef MULTI_THREAD_VERSION
//------------------------------------------------------------------------------------
// Процедура звука
//------------------------------------------------------------------------------------
bool LoadSoundThreadNeedOff = false;
int LoadSoundThread(void *data)
{
LoadSoundThreadNeedOff = false;
while (!LoadSoundThreadNeedOff)
{
Audio_LoopProc();
SDL_Delay(10);
}
return 0;
}
#endif //MULTI_THREAD_VERSION
//------------------------------------------------------------------------------------
// процедура загрузки данных, тип загрузки, с логотипом (-1) или без (0-10)
//------------------------------------------------------------------------------------
void LoadGameData(int LoadType)
{
// потом передавать в функцию тип загрузки:
// -1 - загрузка меню с логотипом
// 0 - загрузка меню без логотипа
// 1...10 - загрузка 1...10 уровня
eTexture *LoadImageTexture = 0;
int RealLoadedTextures = 0;
bool NeedLoadShaders = false;
int AllDrawLoading = 0;
SDL_Thread *SoundThread = 0;
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// проверяем, если уже что-то было загружено, если данные для этой миссии-меню загружены - тут вообще нечего делать
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
bool NeedStartGoto = false;
if (ReleaseGameData(LoadType)) NeedStartGoto = true;
// проверка, поддерживаем компрессию текстур или нет
if (!CAPS->TexturesCompression) Setup.TexturesCompression = 0;
// ставим время последней прорисовки
vw_StartTime();
float LastDrawTime = vw_GetTime();
NeedLoadShaders = false;
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// подключаем список загрузки
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
switch(LoadType)
{
// меню, загрузка в самом начале
case -1:
CurrentList = MenuLoadStartList;
CurrentListCount = MenuLoadStartListCount;
NeedShowHint = false;
break;
// переход игра-меню
case 0:
CurrentList = MenuLoadList;
CurrentListCount = MenuLoadListCount;
NeedShowHint = true;
break;
// уровни игры
case 1:
{
CurrentListCount = GameLevelsLoadListCount;
NeedShowHint = true;
// флаги нужно загружать или нет...
bool StarSystem1 = false;
bool StarSystem2 = false;
bool StarSystem3 = false;
bool Planet = false;
bool Asteroid = false;
bool AlienFighter = false;
bool BasePart = false;
bool AlienMotherShip = false;
bool Building = false;
bool Pirate = false;
// по скрипту, смотрим что загружать + считаем сколько позиций
char *FileName = GetMissionFileName();
if (FileName == 0)
{
fprintf(stderr, "Critical error. Can't find this mission script file or mission list file.\n");
fprintf(stderr, "Please, check your DATA/SCRIP/ folder for xml files (aimode, list, missions).\n");
exit(0);
}
TiXmlDocument *xmlDoc = 0;
TiXmlElement *xmlElem = 0;
TiXmlElement *xmlAstroMenaceScript = 0;
xmlDoc = new TiXmlDocument(FileName);
if (!xmlDoc->LoadFile())
{
xmlDoc->Clear();
delete xmlDoc; xmlDoc = 0;
fprintf(stderr, "Can't find script file or file corrupted: %s\n", FileName);
exit(0);
}
// берем первый элемент в скрипте
xmlAstroMenaceScript = xmlDoc->FirstChildElement("AstroMenaceScript");
if (xmlAstroMenaceScript != 0)
{
xmlElem = xmlAstroMenaceScript->FirstChildElement();
}
else
{
fprintf(stderr, "Can't find AstroMenaceScript element in the: %s\n", FileName);
delete xmlDoc; xmlDoc = 0;
exit(0);
}
// переходим на загрузку
xmlAstroMenaceScript = xmlAstroMenaceScript->FirstChildElement("Load");
if (xmlAstroMenaceScript != 0)
{
xmlElem = xmlAstroMenaceScript->FirstChildElement();
}
else
{
fprintf(stderr, "Can't find Load element in the: %s\n", FileName);
delete xmlDoc; xmlDoc = 0;
exit(0);
}
while (xmlElem)
{
if (!strcmp(xmlElem->Value(), "StarSystem1")) StarSystem1 = true;
if (!strcmp(xmlElem->Value(), "StarSystem2")) StarSystem2 = true;
if (!strcmp(xmlElem->Value(), "StarSystem3")) StarSystem3 = true;
if (!strcmp(xmlElem->Value(), "Planet")) Planet = true;
if (!strcmp(xmlElem->Value(), "Asteroid")) Asteroid = true;
if (!strcmp(xmlElem->Value(), "AlienFighter")) AlienFighter = true;
if (!strcmp(xmlElem->Value(), "BasePart")) BasePart = true;
if (!strcmp(xmlElem->Value(), "AlienMotherShip")) AlienMotherShip = true;
if (!strcmp(xmlElem->Value(), "Building")) Building = true;
if (!strcmp(xmlElem->Value(), "Pirate")) Pirate = true;
// загружаем данные по AI
if (!strcmp(xmlElem->Value(), "AIFile"))
{
if (strlen(xmlElem->GetText()) > 0)
InitGameAI(xmlElem->GetText()); // "DATA/SCRIPT/aimode.xml"
}
// установка прозрачности слоев
StarsTileStartTransparentLayer1 = 0.2f;
StarsTileEndTransparentLayer1 = 0.7f;
StarsTileStartTransparentLayer2 = 0.1f;
StarsTileEndTransparentLayer2 = 0.4f;
if (!strcmp(xmlElem->Value(), "LayersTransp"))
{
if (xmlElem->Attribute("FirstStart"))
StarsTileStartTransparentLayer1 = (float)atof(xmlElem->Attribute("FirstStart"));
if (xmlElem->Attribute("FirstEnd"))
StarsTileEndTransparentLayer1 = (float)atof(xmlElem->Attribute("FirstEnd"));
if (xmlElem->Attribute("SecondStart"))
StarsTileStartTransparentLayer2 = (float)atof(xmlElem->Attribute("SecondStart"));
if (xmlElem->Attribute("SecondEnd"))
StarsTileEndTransparentLayer2 = (float)atof(xmlElem->Attribute("SecondEnd"));
}
// берем следующий элемент по порядку
xmlElem = xmlElem->NextSiblingElement();
}
// чистим память, со скриптом работать больше не надо
xmlDoc->Clear();
delete xmlDoc; xmlDoc = 0;
// считаем сколько там элементов
if (StarSystem1) CurrentListCount += StarSystem1LoadListCount;
if (StarSystem2) CurrentListCount += StarSystem2LoadListCount;
if (StarSystem3) CurrentListCount += StarSystem3LoadListCount;
if (Planet) CurrentListCount += PlanetLoadListCount;
if (Asteroid) CurrentListCount += AsteroidLoadListCount;
if (AlienFighter) CurrentListCount += AlienFighterLoadListCount;
if (BasePart) CurrentListCount += BasePartLoadListCount;
if (AlienMotherShip) CurrentListCount += AlienMotherShipLoadListCount;
if (Building) CurrentListCount += BuildingLoadListCount;
if (Pirate) CurrentListCount += PirateLoadListCount;
// выделяем память
CurrentList = new LoadList[CurrentListCount];
// составляем список загрузки
// копируем основную часть
int Current = 0;
memcpy(CurrentList+Current, GameLevelsLoadList, GameLevelsLoadListCount*sizeof(LoadList));
Current += GameLevelsLoadListCount;
if (StarSystem1)
{
memcpy(CurrentList+Current, StarSystem1LoadList, StarSystem1LoadListCount*sizeof(LoadList));
Current += StarSystem1LoadListCount;
}
if (StarSystem2)
{
memcpy(CurrentList+Current, StarSystem2LoadList, StarSystem2LoadListCount*sizeof(LoadList));
Current += StarSystem2LoadListCount;
}
if (StarSystem3)
{
memcpy(CurrentList+Current, StarSystem3LoadList, StarSystem3LoadListCount*sizeof(LoadList));
Current += StarSystem3LoadListCount;
}
if (Planet)
{
memcpy(CurrentList+Current, PlanetLoadList, PlanetLoadListCount*sizeof(LoadList));
Current += PlanetLoadListCount;
}
if (Asteroid)
{
memcpy(CurrentList+Current, AsteroidLoadList, AsteroidLoadListCount*sizeof(LoadList));
Current += AsteroidLoadListCount;
}
if (AlienFighter)
{
memcpy(CurrentList+Current, AlienFighterLoadList, AlienFighterLoadListCount*sizeof(LoadList));
Current += AlienFighterLoadListCount;
}
if (BasePart)
{
memcpy(CurrentList+Current, BasePartLoadList, BasePartLoadListCount*sizeof(LoadList));
Current += BasePartLoadListCount;
}
if (AlienMotherShip)
{
memcpy(CurrentList+Current, AlienMotherShipLoadList, AlienMotherShipLoadListCount*sizeof(LoadList));
Current += AlienMotherShipLoadListCount;
}
if (Building)
{
memcpy(CurrentList+Current, BuildingLoadList, BuildingLoadListCount*sizeof(LoadList));
Current += BuildingLoadListCount;
}
if (Pirate)
{
memcpy(CurrentList+Current, PirateLoadList, PirateLoadListCount*sizeof(LoadList));
Current += PirateLoadListCount;
}
}
break;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// включаем музыку
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
switch(LoadType)
{
// меню, загрузка в самом начале
case -1:
GameStatus = MAIN_MENU;
Audio_LoopProc();
StartMusicWithFade(0, 4.0f, 4.0f);
break;
// переход игра-меню
case 0:
GameStatus = MISSION;
StartMusicWithFade(0, 2.0f, 2.0f);
break;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// идем на переход именно отсюда, иначе не подключим файл с AI
// и надо запустить нужную музыку
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (NeedStartGoto) goto AllDataLoaded;
AllDrawLoading = 0;
// получаем значение (реальное, по весам)
for (int i=0; iGLSL100Supported && Setup.UseGLSL)
{
// там нет ни одного
if (vw_FindShaderByNum(1) == 0)
{
AllDrawLoading += GLSLLoadListCount*1000;
NeedLoadShaders = true;
}
}
// загружаем все по списку
RealLoadedTextures = 0;
#ifdef MULTI_THREAD_VERSION
// поток проигрывания звука
SoundThread = SDL_CreateThread(LoadSoundThread, 0);
#endif //MULTI_THREAD_VERSION
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// загружаем логотип компании
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (LoadType == -1)
{
// выводим логотип Viewizard
vw_SetTextureProp(RI_TEXTURE_BILINEAR, RI_CLAMP, false, TX_ALPHA_EQUAL, false);
eTexture *ViewizardLogoTexture = vw_LoadTexture("DATA/LOADING/viewizardlogo.jpg", NULL, false);
DrawViewizardLogo(ViewizardLogoTexture);
vw_ReleaseTexture(ViewizardLogoTexture);
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// загружаем список
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// загружаем картинки вывода загрузки
vw_SetTextureAlpha(0, 0, 0);
vw_SetTextureProp(RI_TEXTURE_BILINEAR, RI_CLAMP, true, TX_ALPHA_GREYSC, false);
vw_LoadTexture("DATA/LOADING/loading_line.tga", NULL, false);
vw_LoadTexture("DATA/LOADING/loading_back.tga", NULL, false);
vw_SetTextureProp(RI_TEXTURE_BILINEAR, RI_CLAMP, false, TX_ALPHA_GREYSC, false);
LoadImageTexture = 0;
#ifndef DEMO_VERSION
switch (1+vw_iRandNum(3))
{
case 1:
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading01.jpg", NULL, false);
break;
case 2:
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading02.jpg", NULL, false);
break;
case 3:
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading03.jpg", NULL, false);
break;
case 4:
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading04.jpg", NULL, false);
break;
// на всякий случай
default:
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading01.jpg", NULL, false);
break;
}
#else
LoadImageTexture = vw_LoadTexture("DATA/LOADING/loading02.jpg", NULL, false);
#endif // DEMO_VERSION
// фонты для вывода информации
vw_SetTextureProp(TEXTURE_NO_MIPMAP, RI_CLAMP, true, TX_ALPHA_GREYSC, false);
vw_LoadTexture("DATA/FONT/font_white.tga", NULL, false);
for (int i=0; iGLSL100Supported)
{
for (int i=0; i= 6) Setup.LoadingHint = 0;
break;
// уровни игры
case 1:
// освобождаем память от того, что загружали
if (CurrentList != 0){delete [] CurrentList; CurrentList = 0;}
InitGame();
StartMusicWithFade(2, 2.0f, 2.0f);
// приготовиться к действию (речь)
Audio_PlayMenuSound(19, 1.0f);
Setup.LoadingHint++;
if (Setup.LoadingHint >= 6) Setup.LoadingHint = 0;
break;
}
// всегда на черном фоне
vw_SetClearColor(0.0f,0.0f,0.0f,1.0f);
}