/******************************************************************************
This source file is part of AstroMenace game
(Hardcore 3D space shooter with spaceship upgrade possibilities.)
For the latest info, see http://www.viewizard.com/
File name: AlienSpaceFighter.cpp
Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard
All Rights Reserved.
File Version: 1.2
******************************************************************************
AstroMenace game source code available under "dual licensing" model.
The licensing options available are:
* Commercial Licensing. This is the appropriate option if you are
creating proprietary applications and you are not prepared to
distribute and share the source code of your application.
Contact us for pricing at viewizard@viewizard.com
* Open Source Licensing. This is the appropriate option if you want
to share the source code of your application with everyone you
distribute it to, and you also want to give them the right to share
who uses it. You should have received a copy of the GNU General Public
License version 3 with this source codes.
If not, see .
******************************************************************************/
/// подключаем нужные файлы
#include "AlienSpaceFighter.h"
struct AlienSpaceFighterData
{
int WeaponQuantity;
int EngineQuantity;
float Strength;
float ShieldStrength;
const char *Name;
};
const int PresetAlienSpaceFighterDataCount = 17;
AlienSpaceFighterData PresetAlienSpaceFighterData[PresetAlienSpaceFighterDataCount] =
{
{1, 4, 5, 0, "DATA/MODELS/ALIENFIGHTER/al-01.VW3D"},
{1, 5, 15, 0, "DATA/MODELS/ALIENFIGHTER/al-02.VW3D"},
{1, 5, 60, 0, "DATA/MODELS/ALIENFIGHTER/al-03.VW3D"},
{4, 8, 40, 0, "DATA/MODELS/ALIENFIGHTER/al-04.VW3D"},
{1, 7, 30, 0, "DATA/MODELS/ALIENFIGHTER/al-05.VW3D"},
{1, 6, 120,0, "DATA/MODELS/ALIENFIGHTER/al-06.VW3D"},
{1, 8, 250,100,"DATA/MODELS/ALIENFIGHTER/al-07.VW3D"},
{1, 7, 200,50, "DATA/MODELS/ALIENFIGHTER/al-08.VW3D"},
{2, 11, 500,200,"DATA/MODELS/ALIENFIGHTER/al-09.VW3D"},
{1, 7, 250,50, "DATA/MODELS/ALIENFIGHTER/al-10.VW3D"},
{2, 6, 150,100,"DATA/MODELS/ALIENFIGHTER/al-11.VW3D"},
{1, 5, 200,100,"DATA/MODELS/ALIENFIGHTER/al-12.VW3D"},
{2, 5, 300,200,"DATA/MODELS/ALIENFIGHTER/al-13.VW3D"},
{2, 8, 400,300,"DATA/MODELS/ALIENFIGHTER/al-14.VW3D"},
{6, 4, 50,100, "DATA/MODELS/ALIENFIGHTER/al-15.VW3D"},
{3, 4, 100,150,"DATA/MODELS/ALIENFIGHTER/al-16.VW3D"},
{5, 6, 150,200,"DATA/MODELS/ALIENFIGHTER/al-17.VW3D"}
};
//-----------------------------------------------------------------------------
// Конструктор, инициализация всех переменных
//-----------------------------------------------------------------------------
void CAlienSpaceFighter::Create(int SpaceShipNum)
{
ObjectStatus = 1; // чужой
ObjectType = 2;
ObjectCreationType = SpaceShipNum;
PromptDrawDist2 = 100.0f;
ResistanceHull = 1.0f;
ResistanceSystems = 1.0f;
MaxSpeed = 40.0f;
MaxAcceler = 20.0f;
MaxSpeedRotate = 40.0f;
//EngineSoundNum = 0;
EngineLeftQuantity = 0;
EngineRightQuantity = 0;
Strength = StrengthStart = PresetAlienSpaceFighterData[SpaceShipNum-1].Strength/GameNPCArmorPenalty;
ShieldStrength = ShieldStrengthStart = PresetAlienSpaceFighterData[SpaceShipNum-1].ShieldStrength/GameNPCArmorPenalty;
ShieldRecharge = ShieldStrengthStart/10.0f;
WeaponQuantity = PresetAlienSpaceFighterData[SpaceShipNum-1].WeaponQuantity;
EngineQuantity = PresetAlienSpaceFighterData[SpaceShipNum-1].EngineQuantity;
LoadObjectData(PresetAlienSpaceFighterData[SpaceShipNum-1].Name, this, 0);
// всегда только эти текстуры и 1 объект
for (int i=0; iCreate(101);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 0.65f, -2.3f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.9f, 0.45f, -3.8f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.9f, 0.45f, -3.8f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(0.0f, 0.25f, 1.85f);
SetAlienSpaceFighterEngine(Engine[3], 3);
break;
case 2:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, -0.30f, 3.95f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(101);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 0.8f, -3.1f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -1.0f, -4.3f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(2.85f, 1.1f, -5.8f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-2.85f, 1.1f, -5.8f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, -0.30f, 3.95f);
SetAlienSpaceFighterEngine(Engine[4], 7);
Engine[4]->Direction = VECTOR3D(0.0f, 0.3f, -1.0f);
break;
case 3:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, -0.35f, 3.9f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(102);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 0.8f, -5.5f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -1.1f, -6.5f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(5.6f, 1.1f, -3.3f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-5.6f, 1.1f, -3.3f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, -0.35f, 3.9f);
SetAlienSpaceFighterEngine(Engine[4], 7);
Engine[4]->SizeStart = 0.40f;
Engine[4]->SizeVar = 0.20f;
Engine[4]->Speed = 9.0f;
Engine[4]->Direction = VECTOR3D(0.0f, -0.3f, 1.0f);
break;
case 4:
// оружие
WeaponLocation[0] = VECTOR3D(0.75f, -0.15f, 5.1f);
WeaponLocation[1] = VECTOR3D(-0.75f, -0.15f, 5.1f);
WeaponLocation[2] = VECTOR3D(0.85f, -1.4f, 6.5f);
WeaponLocation[3] = VECTOR3D(-0.85f, -1.4f, 6.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(101);
Weapon[1] = new CWeapon;
Weapon[1]->Create(101);
Weapon[1]->SoundNum = 0;
Weapon[2] = new CWeapon;
Weapon[2]->Create(101);
Weapon[2]->SoundNum = 0;
Weapon[3] = new CWeapon;
Weapon[3]->Create(101);
Weapon[3]->SoundNum = 0;
WeaponFireType = 1;
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 1.4f, -3.7f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -0.6f, -5.0f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.5f, 1.9f, -7.1f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-1.5f, 1.9f, -7.1f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.75f, -0.15f, 5.1f);
SetAlienSpaceFighterEngine(Engine[4], 3);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(-0.75f, -0.15f, 5.1f);
SetAlienSpaceFighterEngine(Engine[5], 3);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(0.85f, -1.4f, 6.5f);
SetAlienSpaceFighterEngine(Engine[6], 3);
Engine[7] = new eParticleSystem;
EngineLocation[7] = VECTOR3D(-0.85f, -1.4f, 6.5f);
SetAlienSpaceFighterEngine(Engine[7], 3);
break;
case 5:
MaxSpeedRotate = 720.0f;
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 0.0f, 0.0f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(103);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(1.0f, 0.0f, -4.0f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.0f, 0.0f, -4.0f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(0.0f, 0.0f, -2.2f);
SetAlienSpaceFighterEngine(Engine[2], 4);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(1.0f, 0.0f, -2.0f);
SetAlienSpaceFighterEngine(Engine[3], 4);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(-1.0f, 0.0f, -2.0f);
SetAlienSpaceFighterEngine(Engine[4], 4);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(1.7f, 0.0f, -1.3f);
SetAlienSpaceFighterEngine(Engine[5], 4);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(-1.7f, 0.0f, -1.3f);
SetAlienSpaceFighterEngine(Engine[6], 4);
break;
case 6:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 0.35f, 2.65f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(104);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 2.4f, -7.4f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, 2.4f, -7.4f);
SetAlienSpaceFighterEngine(Engine[1], 5);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(0.0f, -1.3f, -5.0f);
SetAlienSpaceFighterEngine(Engine[2], 1);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(4.05f, 1.4f, -6.8f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(-4.05f, 1.4f, -6.8f);
SetAlienSpaceFighterEngine(Engine[4], 2);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(0.0f, 0.35f, 2.65f);
SetAlienSpaceFighterEngine(Engine[5], 3);
Engine[5]->SizeStart = 0.50f;
break;
case 7:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, -0.70f, 7.0f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(105);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 1.8f, -10.2f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -1.8f, -3.1f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(3.4f, 1.0f, -5.6f);
SetAlienSpaceFighterEngine(Engine[2], 6);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-3.4f, 1.0f, -5.6f);
SetAlienSpaceFighterEngine(Engine[3], 6);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, -0.70f, 7.0f);
SetAlienSpaceFighterEngine(Engine[4], 7);
Engine[4]->SizeStart = 0.40f;
Engine[4]->SizeVar = 0.20f;
Engine[4]->Direction = VECTOR3D(0.0f, 0.3f, -1.0f);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(1.6f, -2.2f, 6.5f);
SetAlienSpaceFighterEngine(Engine[5], 7);
Engine[5]->Direction = VECTOR3D(-0.3f, 0.0f, 1.0f);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(-1.6f, -2.2f, 6.5f);
SetAlienSpaceFighterEngine(Engine[6], 7);
Engine[6]->Direction = VECTOR3D(0.3f, 0.0f, 1.0f);
Engine[7] = new eParticleSystem;
EngineLocation[7] = VECTOR3D(0.0f, 1.8f, -10.2f);
SetAlienSpaceFighterEngine(Engine[7], 5);
break;
case 8:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 1.10f, -0.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(103);
Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/4.0f;
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 1.4f, -8.6f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -0.2f, -9.7f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(5.0f, 2.25f, -7.3f);
SetAlienSpaceFighterEngine(Engine[2], 6);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-5.0f, 2.25f, -7.3f);
SetAlienSpaceFighterEngine(Engine[3], 6);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, 1.10f, -0.5f);
SetAlienSpaceFighterEngine(Engine[4], 7);
Engine[4]->SizeStart = 0.60f;
Engine[4]->SizeVar = 0.10f;
Engine[4]->Direction = VECTOR3D(0.0f, -0.3f, 1.0f);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(1.25f, -0.95f, 5.4f);
SetAlienSpaceFighterEngine(Engine[5], 7);
Engine[5]->Direction = VECTOR3D(-0.22f, 0.25f, 1.0f);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(-1.25f, -0.95f, 5.4f);
SetAlienSpaceFighterEngine(Engine[6], 7);
Engine[6]->Direction = VECTOR3D(0.22f, 0.25f, 1.0f);
break;
case 9:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 0.10f, 4.9f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(103);
Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/3.0f;
WeaponLocation[1] = VECTOR3D(0.0f, 0.0f, 0.0f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(107);
WeaponFireType = 1;
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 0.2f, -5.8f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -1.4f, -6.6f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(3.0f, 1.5f, -8.0f);
SetAlienSpaceFighterEngine(Engine[2], 1);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-3.0f, 1.5f, -8.0f);
SetAlienSpaceFighterEngine(Engine[3], 1);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(3.0f, 1.5f, -8.0f);
SetAlienSpaceFighterEngine(Engine[4], 5);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(-3.0f, 1.5f, -8.0f);
SetAlienSpaceFighterEngine(Engine[5], 5);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(7.1f, 0.6f, -4.9f);
SetAlienSpaceFighterEngine(Engine[6], 6);
Engine[7] = new eParticleSystem;
EngineLocation[7] = VECTOR3D(-7.1f, 0.6f, -4.9f);
SetAlienSpaceFighterEngine(Engine[7], 6);
Engine[8] = new eParticleSystem;
EngineLocation[8] = VECTOR3D(0.0f, 0.10f, 4.9f);
SetAlienSpaceFighterEngine(Engine[8], 7);
Engine[8]->SizeStart = 0.50f;
Engine[8]->Direction = VECTOR3D(0.0f, 0.3f, -1.0f);
Engine[9] = new eParticleSystem;
EngineLocation[9] = VECTOR3D(2.05f, -1.15f, 4.15f);
SetAlienSpaceFighterEngine(Engine[9], 7);
Engine[9]->Direction = VECTOR3D(-0.6f, 0.0f, 0.5f);
Engine[9]->SizeVar = Engine[9]->SizeEnd = 0.20f;
Engine[10] = new eParticleSystem;
EngineLocation[10] = VECTOR3D(-2.05f, -1.15f, 4.15f);
SetAlienSpaceFighterEngine(Engine[10], 7);
Engine[10]->Direction = VECTOR3D(0.6f, 0.0f, 0.5f);
Engine[10]->SizeVar = Engine[10]->SizeEnd = 0.20f;
break;
case 10:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 0.0f, 0.0f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(106);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 0.8f, -4.0f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -1.2f, -4.8f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(3.8f, 0.7f, -5.7f);
SetAlienSpaceFighterEngine(Engine[2], 1);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-3.8f, 0.7f, -5.7f);
SetAlienSpaceFighterEngine(Engine[3], 1);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(3.8f, 0.7f, -5.7f);
SetAlienSpaceFighterEngine(Engine[4], 5);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(-3.8f, 0.7f, -5.7f);
SetAlienSpaceFighterEngine(Engine[5], 5);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(0.0f, 0.65f, 4.65f);
SetAlienSpaceFighterEngine(Engine[6], 4);
Engine[6]->CreationSize = VECTOR3D(2.4f,0.6f,0.1f);
Engine[6]->ParticlesPerSec = 50;
break;
case 11:
// оружие
WeaponLocation[0] = VECTOR3D(3.9f, 1.3f, 1.0f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(104);
WeaponLocation[1] = VECTOR3D(-3.9f, 1.3f, 1.0f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(104);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 1.0f, -5.4f);
SetAlienSpaceFighterEngine(Engine[0], 1);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -0.3f, -6.2f);
SetAlienSpaceFighterEngine(Engine[1], 1);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(2.25f, -1.1f, -4.1f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-2.25f, -1.1f, -4.1f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, 0.50f, 0.15f);
SetAlienSpaceFighterEngine(Engine[4], 3);
Engine[4]->SizeStart = 0.2f;
Engine[4]->SizeVar = 0.1f;
Engine[4]->Speed = 2.0f;
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(0.0f, 1.15f, -1.1f);
SetAlienSpaceFighterEngine(Engine[5], 7);
Engine[5]->Direction = VECTOR3D(0.0f, -0.3f, 1.0f);
Engine[5]->Speed = 5.0f;
break;
case 12:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, 0.50f, 0.8f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(108);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(1.1f, 1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.1f, 1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.1f, -1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-1.1f, -1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, 0.50f, 1.1f);
SetAlienSpaceFighterEngine(Engine[4], 4);
Engine[4]->CreationSize = VECTOR3D(1.0f,0.1f,0.1f);
break;
case 13:
// оружие
WeaponLocation[0] = VECTOR3D(3.0f, 0.0f, 0.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(109);
WeaponLocation[1] = VECTOR3D(-3.0f, 0.0f, 0.5f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(109);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(1.1f, 1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.1f, 1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.1f, -1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-1.1f, -1.0f, -4.4f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.0f, 0.00f, 1.1f);
SetAlienSpaceFighterEngine(Engine[4], 4);
Engine[4]->CreationSize = VECTOR3D(0.1f,1.2f,0.1f);
break;
case 14:
// оружие
WeaponLocation[0] = VECTOR3D(3.0f, 0.0f, 0.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(108);
WeaponLocation[1] = VECTOR3D(-3.0f, 0.0f, 0.5f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(108);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(1.1f, 1.1f, -4.9f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.1f, 1.1f, -4.9f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.1f, -1.1f, -4.9f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-1.1f, -1.1f, -4.9f);
SetAlienSpaceFighterEngine(Engine[3], 2);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(0.75f, -0.25f, 3.8f);
SetAlienSpaceFighterEngine(Engine[4], 3);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(-0.75f, -0.25f, 3.8f);
SetAlienSpaceFighterEngine(Engine[5], 3);
Engine[6] = new eParticleSystem;
EngineLocation[6] = VECTOR3D(0.8f, -1.7f, 4.4f);
SetAlienSpaceFighterEngine(Engine[6], 3);
Engine[7] = new eParticleSystem;
EngineLocation[7] = VECTOR3D(-0.8f, -1.7f, 4.4f);
SetAlienSpaceFighterEngine(Engine[7], 3);
break;
case 15:
// оружие
WeaponLocation[0] = VECTOR3D(3.8f, -1.8f, 0.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(102);
WeaponLocation[1] = VECTOR3D(-3.8f, -1.8f, 0.5f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(102);
WeaponLocation[2] = VECTOR3D(0.2f, 1.9f, -3.0f);
Weapon[2] = new CWeapon;
Weapon[2]->Create(101);
WeaponLocation[3] = VECTOR3D(-0.2f, 1.6f, -3.0f);
Weapon[3] = new CWeapon;
Weapon[3]->Create(101);
WeaponLocation[4] = VECTOR3D(0.2f, 1.4f, -3.0f);
Weapon[4] = new CWeapon;
Weapon[4]->Create(101);
WeaponLocation[5] = VECTOR3D(-0.2f, 1.1f, -3.0f);
Weapon[5] = new CWeapon;
Weapon[5]->Create(101);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(0.0f, 2.4f, -4.0f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(0.0f, -0.1f, -4.0f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(0.0f, 1.2f, -4.0f);
SetAlienSpaceFighterEngine(Engine[2], 2);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(0.0f, 1.0f, -2.1f);
SetAlienSpaceFighterEngine(Engine[3], 4);
Engine[3]->CreationSize = VECTOR3D(1.0f,2.4f,0.1f);
Engine[3]->ParticlesPerSec = 40;
break;
case 16:
// оружие
WeaponLocation[0] = VECTOR3D(3.7f, -1.9f, 1.5f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(102);
WeaponLocation[1] = VECTOR3D(-3.7f, -1.9f, 1.5f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(102);
WeaponLocation[2] = VECTOR3D(0.0f, 0.2f, -0.8f);
Weapon[2] = new CWeapon;
Weapon[2]->Create(108);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(2.8f, 0.2f, -7.2f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-2.8f, 0.2f, -7.2f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(0.0f, 1.2f, -0.8f);
SetAlienSpaceFighterEngine(Engine[2], 4);
Engine[2]->CreationSize = VECTOR3D(0.6f,1.7f,0.4f);
Engine[2]->ParticlesPerSec = 40;
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(0.0f, 0.2f, -0.8f);
SetAlienSpaceFighterEngine(Engine[3], 4);
Engine[3]->CreationSize = VECTOR3D(3.0f,0.4f,0.8f);
Engine[3]->ParticlesPerSec = 40;
break;
case 17:
// оружие
WeaponLocation[0] = VECTOR3D(0.0f, -0.85f, 1.0f);
Weapon[0] = new CWeapon;
Weapon[0]->Create(108);
WeaponLocation[1] = VECTOR3D(1.7f, -0.85f, 1.9f);
Weapon[1] = new CWeapon;
Weapon[1]->Create(105);
WeaponLocation[2] = VECTOR3D(-1.7f, -0.85f, 1.9f);
Weapon[2] = new CWeapon;
Weapon[2]->Create(105);
WeaponLocation[3] = VECTOR3D(1.0f, -0.85f, 1.1f);
Weapon[3] = new CWeapon;
Weapon[3]->Create(105);
WeaponLocation[4] = VECTOR3D(-1.0f, -0.85f, 1.1f);
Weapon[4] = new CWeapon;
Weapon[4]->Create(105);
// двигатели
Engine[0] = new eParticleSystem;
EngineLocation[0] = VECTOR3D(1.8f, 1.0f, -7.2f);
SetAlienSpaceFighterEngine(Engine[0], 2);
Engine[0]->CreationSize = VECTOR3D(0.4f,0.4f,0.1f);
Engine[1] = new eParticleSystem;
EngineLocation[1] = VECTOR3D(-1.8f, 1.0f, -7.2f);
SetAlienSpaceFighterEngine(Engine[1], 2);
Engine[1]->CreationSize = VECTOR3D(0.4f,0.4f,0.1f);
Engine[2] = new eParticleSystem;
EngineLocation[2] = VECTOR3D(1.0f, -0.85f, 1.1f);
SetAlienSpaceFighterEngine(Engine[2], 4);
Engine[3] = new eParticleSystem;
EngineLocation[3] = VECTOR3D(-1.0f, -0.85f, 1.1f);
SetAlienSpaceFighterEngine(Engine[3], 4);
Engine[4] = new eParticleSystem;
EngineLocation[4] = VECTOR3D(1.7f, -0.85f, 1.9f);
SetAlienSpaceFighterEngine(Engine[4], 4);
Engine[5] = new eParticleSystem;
EngineLocation[5] = VECTOR3D(-1.7f, -0.85f, 1.9f);
SetAlienSpaceFighterEngine(Engine[5], 4);
break;
default:
fprintf(stderr, "Wrong SpaceShipNum!");
return;
}
for (int i=0; i< EngineQuantity; i++)
{
Engine[i]->SetStartLocation(EngineLocation[i]);
// находим кол-во внутренних источников света
if (Engine[i]->Light != 0) InternalLights++;
}
// находим все данные по геометрии
::CObject3D::InitByDrawObjectList();
}